Facerig
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Facerig
Tools
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FaceRig is a program enabling anyone with a webcam to digitally embody any character they want. It uses your webcam to map your facial movements and speech in order to animate a 3D avatar.

  • WHAT IF

We, as gamers, could webchat on Skype or Google Hangouts or any program for that matter, as our characters, with their complete expression palette? Something like instant digital cosplay?

FaceRig-1.0-stage-02

  • WHAT IF

We could have also some real time form of voice pre-processing, so that we can tune our voice to be more like that of the character?

FaceRig-1.0-stage-03

  • WHAT IF

We could have physics simulations, particle effects complex real-time lighting, what if the characters were rendered in real time as close as we possibly can to (ideally) Pixar movie quality?

FaceRig-1.0-stage-04

  • WHAT IF

This would be really affordable, maybe just cost as much as a fancy sandwich. Why should real time character driving should be only for mocap studios with their yearly multi thousand dollars software license and expensive mocap gear?

FaceRig-1.0-stage-05

  • WHAT IF

Anyone who feels like it could design their own crazy or cool characters, and share them with the world, and also we could use other’s shared creations? How awesome would such a community be.

FaceRig-1.0-stage-07

  • WHAT IF

There were tons more way to use this that we’re not even thinking of , like unconventional game input, or maybe collaborating with other game devs to standardise real time user expressions being put into games?

and finally …

FaceRig-1.0-stage-08

  • WHAT IF

A few experienced game developers (who have worked for years building all the above features for big publishers) could go indie, build this and make it available for indie prices, like 5 to 15 USD tops, for everyone to chat, stream, create and generally have fun as they see fit?

Questions
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