Facial Motion Capture Products
Our facial motion capture products have been used on hundreds of titles, including Oscar-winning feature films, independent web series, and four of the top 10 games of 2014.
Single- Camera Technology
With our suite of facial motion capture products, you can easily capture stunning, realistic facial motion from an actor with a single video camera, completely markerless.
Balance of Quality and Speed
We believe the best facial animation comes from the combination of cutting-edge technology and an intuitive artist-friendly workflow.
Our realtime and non-realtime software is available as standalone products as well as plug-ins to common Autodesk animation packages and game engines.
We have designed two head mounted camera systems that capture ideal video for our facial motion capture software; as well as easy sync with any body mocap system.
Complete Turnkey Systems
Need the complete package? Faceware’s complete turnkey systems include all the software and hardware you need to create the best facial motion capture system. We offer several different complete systems from $2,495 to $29,995 USD.
Record your video using a HMC, DSLR, GoPro, or Webcam
Record your performance with just a single video source, such as a DSLR, GoPro, Webcam, prosumer camera, or ideally one of our head mounted camera systems— completely markerless.
Analyze the facial motion from your videos
Our robust facial recognition technology will automatically detect and track your performers face. Our pixel-based approach samples and tracks the entire face, including subtle eye movement that give soul and emotion to your characters.
Apply the motion capture data to your characters
Our animation software plugs-in to the most popular character animation packages. We have an intuitive pose-based workflow that most artists refer to as their “assistant animator.”
Easily refine and polish your facial animation
We have features that allow you to easily manipulate, change, and embellish your results with ease. We also track and retarget your performances in different facial “groups;” allowing independent motion for true to life emotion.