FamiTracker
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Milwaukee US   17, Jun — 22, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Latest comments
by Démoléon Jérémie
2 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago

:0

FamiTracker
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FamiTracker is a free windows tracker for producing music for the NES/Famicom-systems. The interface is based on MadTracker and should be easy to use if you've been using trackers before.

ftscreen

One of the features is NSF-file exporting. That allows music created in this tracker to be played on the real hardware, or even for use in your own NES-applications.

Some other features:

* Full real-time emulation of all channels
* Internal PCM to DPCM-sample converter
* MIDI input devices are supported
* NTSC & PAL modes are both supported

Questions
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