Game Art Institute
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Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
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Game Art Institute
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Game Art Institute is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Since 2010, Game Art Institute has transformed hundreds of careers through pioneering and experiential education. Their curriculum does this in the context of learning the current and crucial skills and workflows you need to start your career in game design through our intensive Bootcamps. From fundamentals to modeling tools to game engines, you’ll learn to create games while mastering pipeline and best practices.

In 16 weeks you will graduate with:

  • A professional quality online portfolio
  • Access to a global alumni network
  • Industry connections that will help guide your career
  • Grit to do the work
  • A lifetime of success

Choose your track:

What To Expect From The Bootcamps

Game Art Institute syllabus is living and evolving. They constantly improve on it based on the ever-changing needs of the gaming industry and feedback from the students and alumni. You will develop a range of portfolio pieces under constructive peer review.

  • Small Class Size
    Seats are limited to 15 students in each Track.
  • Serious Commitment
    You bring the desire. GAI will bring the right support and resources to help you thrive. Recommended commitment is 20 hours a week outside of class time.
  • Structured Curriculum
    GAI focuses on the right skills in the right order. Their curriculum is battle-tested and constantly evolves to meet the demands of the industry.
  • Live Biweekly Meetings
    Once the Bootcamp begins, you’ll meet with your Mentor and cohorts every few days with new assignments and new assessments to keep you making progress. You’ll also get access to a network of thousands of very active alumni.
  • Career Support
    GAI provides each of the graduates with access to job readiness training, an alumni network, connections to employers and opportunities to hone new skills.
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Alyssa Eigner talked about the production of her realistic Female Character Bust and some knowledge gained at GAI: hair, retopology, skin texturing, and more.

16 August, 2019

1361 views
Radek Kowalczyk talked about the process of creating The Barber character made during GAI's Character Artist Bootcamp.

8 August, 2019

1785 views
1 comments
Zacharias Reinhardt has recently released a comprehensive Blender 2.8 Launch Pad course that will help you get into the world of 3D and learn the new Blender 2.8 release.

8 August, 2019

1472 views
Travis Overstreet did a breakdown of his character Viking Woman made with great help from Game Art Institute mentors during Character Artist Bootcamp.

30 July, 2019

2147 views
Laura Paoletti talked about her New Orleans character and an intricate outfit designed in Marvelous Designer during Game Art Institute Bootcamp.

9 July, 2019

1416 views
Laurence J. Hester did a breakdown of the environment made at Game Art Institute: modular design, materials, lighting, rubble rig, Micro normal, and more.

8 July, 2019

1954 views
Ivanna Liittschwager talked about the modular scene Old London Slums made at Gnomon, her first experience with UE4 and Substance Designer, and hand-sculpting.

3 July, 2019

4768 views
Ackeem Durrant will be teaching an online course with Game Art Institute.

3 July, 2019

1667 views
Bo Chicoine talked about the place of texturing in the modern pipelines, compared Painter and PS, and overviewed the advantages of online studies.

1 July, 2019

2479 views
Mohammad Asraf talked about his experience at Game Art Institute and the way he approaches character sculpting: anatomy, face, clothes.

24 June, 2019

2131 views
1 comments
Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

3036 views
1 comments
Cody Hewitt talked about a sci-fi scene Ruined Lab made in UE4 within Environment Bootcamp at Game Art Institute.

17 June, 2019

2514 views
1 comments
Bartłomiej Płociennik talked about the process of preparing models for printing, the current state of technologies, and printing services.

13 June, 2019

2488 views
Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.

4 June, 2019

2004 views
Bartłomiej Płociennik talked about the process of preparing models for printing, the current state of technologies, and printing services.

13 June, 2019

2488 views