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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

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Your one-stop game discovery and HTML5 cross-promotion service. Founded by Ivar Chan, Andrew Cheek, and Brian Paguyo. Backed by Idealab and Karlin Ventures

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