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Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
12 hours ago

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by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Gamestudio
Content
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Gamestudio is the world's fastest authoring system for interactive 2D and 3D applications - such as multimedia tools, video games, simulations, or any other software program. It offers three levels of access in one single package:
  • A8-80.lv
  • A8-80.lv
  • A8-80.lv
  • A8-80.lv

The engine is the core of the development system – it determines the rendering of 3D objects or virtual worlds. Gamestudio’s A8 engine was developed in 2010 and is one of the fastest and most robust engines available. Its Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries and supports up to 200,000 objects per scene. The light manager generates an unlimited number of static and dynamic shadow-throwing light sources. Programmers can add new engine functions with the included Source Development Kit. The simple and straigthforward C-style API allows painless access to the engine from external development systems under C++, C#, or Delphi.

The A8 engine is designed to support a wide range of hardware and software. Gamestudio applications run fast and stable even on old PCs, without requiring the end user to update the 3D hardware or DirectX version. Still, Gamestudio is regularly updated in order to support the newest 3D features. Free engine updates are released about every six weeks.

A8-80.lv

© Gamestudio, 2015

RENDERING ENGINE

  • Adaptive Binary Tree (ABT) scene manager, up to 200,000 entities per scene
  • Binary Space Partitioning (BSP) / Potential Visibility Set (PVS) / Render Portals (Pro Edition)
  • Indoor and outdoor support, seamless LOD terrain renderer
  • Light manager for unlimited point and spot light sources
  • Static and dynamic shadow mapping, decal, stencil, and PSSM shadows
  • Fog areas, Camera portals, reflections and mirrors
  • Geometric LOD, detail textures, texture compression
  • Softskin models with multiple shaders; bones, vertex, and morph animation
  • Animated sprites and decals
  • Material properties for static and dynamic objects
  • Multiple cameras and render views, multiple monitors, widescreen support
A8-80.lv

© Gamestudio, 2015

PARTICLE & EFFECT ENGINE

  • Programmable particle generators for multiple particle types
  • Beam generators for laser beams and tracer paths
  • Pre- and postprocessing shaders, supporting shader models 1.0, 2.0, 3.0
    HLSL and FX file support; real time shader editing; multiple shader stages
  • Per pixel lighting, bump and environment mapping, multitexturing
  • Layered sky system with sky cubes, sky domes, clouds and backdrop bitmaps
  • Dynamic decal system for bullet holes, foot prints, tire marks etc.
  • Programmable effects like lens flares, distortion, fisheye, etc.
  • More than 40 included shaders: cartoon, environment, gooch, bump, lambert, blinn, phong, parallax, occlusion, wind animation, mirror, water, blur, bloom, dilate, displacement, erode, bleach, sepia, emboss, posterize, lens, PSSM, HDR, and many more
    Source code for all effects; shader workshop and shader viewer
A8-80.lv

© Gamestudio, 2015

PHYSICS & COLLISION ENGINE

  • Two polygonal collision detection systems with and without physics
  • Physics objects with gravity, damping, elasticity, friction
  • Highly realistic raycast vehicle simulation with easy-to-use template
  • Hinge, ball, wheel, and slider joints, configurable universal joint
  • Bezier path tracking for camera, actors or vehicles; path finding
  • Mouse picking and manipulating of 3D objects
  • Slow motion / quick motion effect
A8-80.lv

© Gamestudio, 2015

2D ENGINE

  • Multi-layer system
  • Animated 3D and 2D sprites, 2D particles, 2D shaders
  • Movie player for rendering videos fullscreen and on textures
  • GUI panels with button, slider, display and window types
  • Truetype and bitmap fonts
  • Screenshot generator

SOUND ENGINE

  • Static and dynamic 3D sound sources with Doppler effect
  • Multichannel streaming sound player
  • WAV, OGG, MID, MP3, WMA, CD support

NETWORK & GAME ENGINE

  • Save / Load system for resuming games at arbitrary positions
  • Easy, tranparent client/server mode for LAN and Internet (UDP)
  • Multizone/multiserver support, MMOG capable (Pro Edition)
  • FTP and HTTP access to servers and databases (Pro Edition)
  • Input devices: Mouse, Keyboard, Joystick / Racewheel, SpaceNavigator®, WiiMote®
  • Control external I/O and relay modules over the network
  • Expandable through DLL plugins
  • On our website you’ll find free plugins and extensions that were written by users and add new features to the engine, like Flash animation, database integration, force feedback, or further input devices.
Questions
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