GLOBE_3D
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7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by kalisz.michal@gmail.com
4 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

GLOBE_3D
Content
Tools
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GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.

Features:

  • unconditionally portable sources (one set of sources for all platforms)
  • real-time rendering; fast with a 3D hardware-accelerated graphics card
  • full eye movements and rotations
  • displays combinations of colours, materials, textures
  • transparency
  • multiple area rendering with the portal technique, e.g. for inner scenes
  • collision detection
  • binary space partition (BSP)
  • input-output of 3D objects or groups of objects linked to each other by portals
  • easy management of resources like textures (.bmp, .tga), BSP trees and objects stored in .zip files
  • screenshots (.bmp) and video captures (.avi)
  • multi-view support
  • vectorized geometry support

Goodies:

a319

  • randomly extruded surface generator

Tools:

  • VRML virtual world compiler, through the wrl2ada translator
  • GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator
  • Compilation of game maps or levels from the Doom 3Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool.
Questions
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