GLOBE_3D
Events
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Busan KR   15, Nov — 19, Nov
Minsk BY   15, Nov — 17, Nov
Minsk BY   16, Nov — 19, Nov
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
Latest comments

Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
6 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

GLOBE_3D
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Tools
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GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.

Features:

  • unconditionally portable sources (one set of sources for all platforms)
  • real-time rendering; fast with a 3D hardware-accelerated graphics card
  • full eye movements and rotations
  • displays combinations of colours, materials, textures
  • transparency
  • multiple area rendering with the portal technique, e.g. for inner scenes
  • collision detection
  • binary space partition (BSP)
  • input-output of 3D objects or groups of objects linked to each other by portals
  • easy management of resources like textures (.bmp, .tga), BSP trees and objects stored in .zip files
  • screenshots (.bmp) and video captures (.avi)
  • multi-view support
  • vectorized geometry support

Goodies:

a319

  • randomly extruded surface generator

Tools:

  • VRML virtual world compiler, through the wrl2ada translator
  • GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator
  • Compilation of game maps or levels from the Doom 3Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool.
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