GLOBE_3D
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Vancouver CA   12, Aug — 17, Aug
London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Latest comments

Most interesting and inspiring artist on the business.

by chemo3000@hotmail.com
2 hours ago

Great interview! I appreciate you make this kind of material that inspire and helps people in the same path :) Thanks 80 level and Mats! Ancelmo Toledo ;)

by earn to die
14 hours ago

Thanks for sharing.I found a lot of interesting information here. A really good post, very thankful and hopeful that you will write many more posts like this one. - earn to die

GLOBE_3D
Content
Tools
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GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.

Features:

  • unconditionally portable sources (one set of sources for all platforms)
  • real-time rendering; fast with a 3D hardware-accelerated graphics card
  • full eye movements and rotations
  • displays combinations of colours, materials, textures
  • transparency
  • multiple area rendering with the portal technique, e.g. for inner scenes
  • collision detection
  • binary space partition (BSP)
  • input-output of 3D objects or groups of objects linked to each other by portals
  • easy management of resources like textures (.bmp, .tga), BSP trees and objects stored in .zip files
  • screenshots (.bmp) and video captures (.avi)
  • multi-view support
  • vectorized geometry support

Goodies:

a319

  • randomly extruded surface generator

Tools:

  • VRML virtual world compiler, through the wrl2ada translator
  • GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator
  • Compilation of game maps or levels from the Doom 3Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool.
Questions
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