GLOBE_3D
Events
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by ZHENG ZENG
48 min ago

NICE!!!

This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

by Capulong, Rowel
4 hours ago

Very Very Cool Indeed Indeed

GLOBE_3D
Content
Tools
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GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.

Features:

  • unconditionally portable sources (one set of sources for all platforms)
  • real-time rendering; fast with a 3D hardware-accelerated graphics card
  • full eye movements and rotations
  • displays combinations of colours, materials, textures
  • transparency
  • multiple area rendering with the portal technique, e.g. for inner scenes
  • collision detection
  • binary space partition (BSP)
  • input-output of 3D objects or groups of objects linked to each other by portals
  • easy management of resources like textures (.bmp, .tga), BSP trees and objects stored in .zip files
  • screenshots (.bmp) and video captures (.avi)
  • multi-view support
  • vectorized geometry support

Goodies:

a319

  • randomly extruded surface generator

Tools:

  • VRML virtual world compiler, through the wrl2ada translator
  • GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator
  • Compilation of game maps or levels from the Doom 3Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool.
Questions
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