Golaem
Events
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Busan KR   15, Nov — 19, Nov
Minsk BY   16, Nov — 19, Nov
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
Latest comments

Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
20 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

Golaem
Tools
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Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem Crowd makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem Crowd to bring life to commercials, episodic productions, feature films and games.

Golaem Crowd

Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable characters crowds based on independent agents. It is a tool to generate characters in reachable areas of the scene (e.g. to place an army in a field avoiding trees and rocks) While animators can use Maya tools to make the crowd characters (represented as particle) move in the scene, the plugin provides navigation behaviors to make them go from A to B autonomously.

Features

Control any Type of Characters
The new Golaem Crowd Character Maker handles any type of characters: bipeds, quadrupeds and n-peds. It supports any custom skeleton description and has been successfully tested with various industry standards ( Human IK, 3DSMax biped, Rocket Box, Daz3D, Pinocchio, Advanced Skeleton…).
The Golaem Crowd Character Maker can also automatically edit your motion capture data and make them cycle perfectly while preserving animation.

Do More with Less Work
Powered by a revamped animation engine, Golaem Crowd 3.0 helps to save time and work at each step of the production. Because most cumbersome tasks are automated, artists can now focus on what they do best: being creative. Golaem Crowd procedurally generate new motions by mirroring motions, mixing them together or automatically retargeting them to various character size/morphology, hence dramatically reducing the amount of motions to be produced.

Built-in behaviors automatically choose motions depending on character speed or orientation, adapts feet to the ground (matching closely the ground geometry), or make a character look at a given target or aim at something with a gun.  Last but not least, Golaem Crowd now allows to enable or disable physics simulation at any time, at the character level, or even at limbs level in order to mix physics simulation with animation.

Control Birds and Fishes with the Flock Behaviors

Together with automatic 3D placement, Golaem Crowd provides new behaviors for controlling flock of birds or school of fishes with unmatched performances: interactive with 10 000 birds and geometry preview. The flock can wander in a given zone, seek targets or flee dangers.

Validate Your Work Before Even Pressing the Render Button
To speed up shots creation and validation, Golaem Crowd proposes a new interactive previzualisation of the crowd simulation, including geometry diversity, directly in Maya viewport.

Questions
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