Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
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HaxePunk uses OpenFL and Haxe. OpenFL provides a cross-platform Flash based API. Haxe is a strictly typed programming language that saves development time but still compiles high performance executables.
Each target is tuned for the best performance. Flash uses blitted rendering exactly like FlashPunk. Native targets, mobile and desktop, draw hardware accelerated tiles using OpenGL.
The code for HaxePunk is open source and available under the MIT license. This means there are no restrictions for developing open source or commercial games.
You are free to share the code from your game, if you wish, under whatever license you choose.
HaxePunk is packed with features. Pick and choose what is useful for your game.
- Images, Spritemaps, Particle Emitters, Tilemaps, and more
- Mask based collision
- Joystick and Multi-touch support
- Debug Console with mask overlays
HaxePunk runs on multiple platforms without the need to rewrite your entire code base. Here are the currently supported platforms.
- Windows, Mac, Linux
- iOS, Android