HaxePunk
Events
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

excellent , this is cool asset

by mavin
17 hours ago

have you this 3ds max making video

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

HaxePunk
Tools
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HaxePunk is an open source framework, ported from FlashPunk, and designed to let you build your game on any platform. It provides the tools to quickly prototype ideas and the performance to make them great.

Technology

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HaxePunk uses OpenFL and Haxe. OpenFL provides a cross-platform Flash based API. Haxe is a strictly typed programming language that saves development time but still compiles high performance executables.

Each target is tuned for the best performance. Flash uses blitted rendering exactly like FlashPunk. Native targets, mobile and desktop, draw hardware accelerated tiles using OpenGL.

Open Source

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The code for HaxePunk is open source and available under the MIT license. This means there are no restrictions for developing open source or commercial games.

You are free to share the code from your game, if you wish, under whatever license you choose.

Features

Screenshot - 03302014 - 01-24-07 PM

HaxePunk is packed with features. Pick and choose what is useful for your game.

  • Images, Spritemaps, Particle Emitters, Tilemaps, and more
  • Mask based collision
  • Joystick and Multi-touch support
  • Tweens
  • Debug Console with mask overlays

Cross-platform

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HaxePunk runs on multiple platforms without the need to rewrite your entire code base. Here are the currently supported platforms.

Desktop

  • Windows, Mac, Linux

Web

  • Flash

Mobile

  • iOS, Android

 

Questions
Still have questions?