IKinema
Events
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Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Tokyo, Kanagawa JP   4, Sep — 7, Sep
Busan KR   5, Sep — 10, Sep
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IKinema
Tools
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IKinema sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKinema was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for games and movie production.

WebAnimate

How is IKinema WebAnimate used by the community?

  • To automatically clean noisy motion capture data
  • To retarget motion capture data to a new avatar
  • To modify and customize motion capture data specific to your project
  • To create game rigs for our Unreal Engine 4 RunTime middleware…
  • To join two or more animations and animate in-between
  • To create rigs and animate human or fantasy creatures
  • To transfer 3D animation to 2D avatars


IKinema Action

Capture actors’ motion during live takes and view directly on any avatar in real time within your highly rendered virtual environment. Quick retargeting saves lots of time and its fast full body solver moves characters with total realism and precision. Dive into LiveAction’s fully loaded animation toolbox and bring quality solves to face, body and fingers

Features

  • Deliver high quality motion capture solving
  • Transfer and retarget animation to avatars
  • Capture live camera work in Maya
  • Stream and solve from select MoCap hardware systems
  • Provide rigging tools, and advanced and generic IK
  • Action handles face, body, fingers, humans and creatures

Questions
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