IKinema
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Latest comments
by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

IKinema
Tools
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IKinema sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKinema was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for games and movie production.

WebAnimate

How is IKinema WebAnimate used by the community?

  • To automatically clean noisy motion capture data
  • To retarget motion capture data to a new avatar
  • To modify and customize motion capture data specific to your project
  • To create game rigs for our Unreal Engine 4 RunTime middleware…
  • To join two or more animations and animate in-between
  • To create rigs and animate human or fantasy creatures
  • To transfer 3D animation to 2D avatars


IKinema Action

Capture actors’ motion during live takes and view directly on any avatar in real time within your highly rendered virtual environment. Quick retargeting saves lots of time and its fast full body solver moves characters with total realism and precision. Dive into LiveAction’s fully loaded animation toolbox and bring quality solves to face, body and fingers

Features

  • Deliver high quality motion capture solving
  • Transfer and retarget animation to avatars
  • Capture live camera work in Maya
  • Stream and solve from select MoCap hardware systems
  • Provide rigging tools, and advanced and generic IK
  • Action handles face, body, fingers, humans and creatures

Questions
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