bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
Impact runs on all HTML5 capable browsers: Firefox, Chrome, Safari, Opera and (behold) even Internet Explorer 9. Of course this also includes the iPhone, iPod Touch and iPad
Flexible Level Editor for Anything 2D
Impact comes with the versatile Weltmeister Level Editor that lets you create your game worlds with ease. Whether it’s for a side-scrolling Jump’n’Run or a top-down RPG – Weltmeister is up to the task.
All your entities (enemies, NPCs, triggers etc.) can be instantly used in Weltmeister and you can connect entities with each other to create logic chains: find button, open door.
Publish your Games into the AppStore with almost native performance
With the Ejecta Framework you can easily publish your HTML5 Games in the iPhone AppStore with perfect sound, Multitouch and almost native performance.
Your Impact games will be truly indistinguishable from those written in native Objective-C. Check Biolab Disaster and Drop in the AppStore and see for yourself.
Powerful Debug Tools
An easy to use Debug Menu helps you find performance bottlenecks and see what exactly is going on in your game at any time.
Get Started in Minutes
The documentation for Impact answers all your questions and more. A growing list of video tutorials and articles as well as a detailed Class Reference with lot’s of example code will help you develop your first HTML5 Game today!
Jesse Freeman’s Introducing HTML5 Game Development walks you through the whole process of creating a game with Impact. It covers everything from setting up your working environment to packaging your game for release.