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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Isogenic
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The world's most advanced HTML5 multiplayer game engine

Used by Big Names like the BBC

junior_vets_screen

Your animal patients need you, Junior Vet! Find the animals and give them a treatment to earn points and hearts. From herding sheep to helping injured lions, it’s all in a day’s work for a Junior Vet.

Uses isometric views this multiple level children’s adventure is a great example of cross-browser gaming! One for the kids!

HTML5 Realtime Worlds

CasinoRPG Gameplay Trailer 2 from James Simpson on Vimeo.

Create amazing 2D & isometric games with advanced realtime multiplayer features that run on browsers and mobile devices with a single code base.

Isogenic Engine is the world’s most advanced 2D & isometric HTML 5 game engine with state of the art scene graph-based architecture and easy to use realtime multiplayer functionality, built entirely in JavaScript it runs on browsers, mobile devices and Node.js with a single API and code base.

2D & Isometric Support

ibacteria_screen

Support for both 2D and isometric games, Isogenic Engine provides advanced features like particle emitters, tweening and cell-based animation out of the box. Text and fonts are easily positioned and updated with support for regular and cursive styles.

iBacteria can be played against the AI and with friends on the same computer taking turns to try to capture as many tiles as possible before the board fills up!

Retro Gaming With Modern Physics

lander_screen

Gaming with lines for perilous mountains and triangles instead of ships… it’s so retro but sports modern technology under the hood.

Create physics-based simulations like Angry Birds and Cut The Rope using the built-in physics module that talks directly to the Box2d physics engine (the same one used in Angry Birds) and makes adding physics-based interaction to your game a breeze.

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