Kerkythea
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7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Kerkythea
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Kerkythea is a freeware software that can produce high quality renders without spending a cent on software licensing. Kerkythea is using physically accurate materials and lights, aiming for the best quality rendering in the most efficient timeframe, with target to simplify the task of quality rendering by providing the necessary tools to automate scene setup, such as staging using the GL real-time viewer, material editor, general/render settings, editors, etc., under a common interface.

Features

Kerkythea-80.lv

A render of a flower in Kerkythea © Kerkythea, 2015

Supported 3D File Formats

– 3DS Format
– OBJ Format
– XML (internal) Format
– SIA (Silo) Format (partially supported)

Kerkythea-80.lv

Art gallery © Kerkythea, 2015

Supported Image Formats

– All supported by FreeImage library
[JPG, BMP, PNG, TGA, HDR included]

Kerkythea-80.lv

A model of a car © Kerkythea, 2015

Supported Materials

– Matte
– Perfect Reflections/Refractions
– Blurry Reflections/Refractions
– Translucency
– Dielectric Material
– Phong Material
– Ward Anisotropic Material (Blurry Reflection Roughness x/y and Rotation)
– Lafortune Material
– Thin Glass Material
– Anisotropic Ashikhmin Material (Blurry Reflection Roughness x/y and Rotation)
– Layered Material (additive combination of the above)

Kerkythea-80.lv

Watch render in Kerkythea © Kerkythea, 2015

Supported Shapes

– Triangulated Meshes
– Spheres
– Planes

Kerkythea-80.lv

Kerkythea lights © Kerkythea, 2015

Supported Lights

– Point Omni
– Point Spot
– Point Diffuse
– Area Diffuse
– Soft-Shadow
– Ambient Lighting
– Sky Lighting
– Physical Sky
– SkySphere Bitmap (Normal or HDRI)

Kerkythea-80.lv

Objects on a table © Kerkythea, 2015

Supported Textures

– Constant Colors
– Bitmaps (Normal and HDRI)
– Procedurals
[Perlin Noise, Marble, Wood, Wave, Checker]
– Any Weighted or Multiplicative Combination

Kerkythea-80.lv

Bathroom photo render © Kerkythea, 2015

Supported Features*

– Bump Mapping
– Normal Mapping
– Clip Mapping
– Bevel Mapping (an innovative KT feature!)
– Loop Subdivision surface
– Flip Normals
– Vertex Welding
– Edge Outlining
– Depth of Field
– Fog
– Isotropic Volume Scattering
– Caustics
– Translucency (sss)
– Faked Caustics
– Faced Translucency
– Dispersion
– Antialiasing
[3×3 extra rays, 3×3 stratified iterative, texture filtering, Production AA + filter Mitchell-Netravali, Gauss]

 

Questions
Still have questions?