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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials.

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

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0 questions answered
Kerkythea is a freeware software that can produce high quality renders without spending a cent on software licensing. Kerkythea is using physically accurate materials and lights, aiming for the best quality rendering in the most efficient timeframe, with target to simplify the task of quality rendering by providing the necessary tools to automate scene setup, such as staging using the GL real-time viewer, material editor, general/render settings, editors, etc., under a common interface.


A render of a flower in Kerkythea © Kerkythea, 2015

Supported 3D File Formats

– 3DS Format
– OBJ Format
– XML (internal) Format
– SIA (Silo) Format (partially supported)

Art gallery © Kerkythea, 2015

Supported Image Formats

– All supported by FreeImage library
[JPG, BMP, PNG, TGA, HDR included]

A model of a car © Kerkythea, 2015

Supported Materials

– Matte
– Perfect Reflections/Refractions
– Blurry Reflections/Refractions
– Translucency
– Dielectric Material
– Phong Material
– Ward Anisotropic Material (Blurry Reflection Roughness x/y and Rotation)
– Lafortune Material
– Thin Glass Material
– Anisotropic Ashikhmin Material (Blurry Reflection Roughness x/y and Rotation)
– Layered Material (additive combination of the above)

Watch render in Kerkythea © Kerkythea, 2015

Supported Shapes

– Triangulated Meshes
– Spheres
– Planes

Kerkythea lights © Kerkythea, 2015

Supported Lights

– Point Omni
– Point Spot
– Point Diffuse
– Area Diffuse
– Soft-Shadow
– Ambient Lighting
– Sky Lighting
– Physical Sky
– SkySphere Bitmap (Normal or HDRI)

Objects on a table © Kerkythea, 2015

Supported Textures

– Constant Colors
– Bitmaps (Normal and HDRI)
– Procedurals
[Perlin Noise, Marble, Wood, Wave, Checker]
– Any Weighted or Multiplicative Combination

Bathroom photo render © Kerkythea, 2015

Supported Features*

– Bump Mapping
– Normal Mapping
– Clip Mapping
– Bevel Mapping (an innovative KT feature!)
– Loop Subdivision surface
– Flip Normals
– Vertex Welding
– Edge Outlining
– Depth of Field
– Fog
– Isotropic Volume Scattering
– Caustics
– Translucency (sss)
– Faked Caustics
– Faced Translucency
– Dispersion
– Antialiasing
[3×3 extra rays, 3×3 stratified iterative, texture filtering, Production AA + filter Mitchell-Netravali, Gauss]


Still have questions?