Kerkythea
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York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
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Latest comments

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
1 days ago

awesome :O

Kerkythea
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Kerkythea is a freeware software that can produce high quality renders without spending a cent on software licensing. Kerkythea is using physically accurate materials and lights, aiming for the best quality rendering in the most efficient timeframe, with target to simplify the task of quality rendering by providing the necessary tools to automate scene setup, such as staging using the GL real-time viewer, material editor, general/render settings, editors, etc., under a common interface.

Features

Kerkythea-80.lv

A render of a flower in Kerkythea © Kerkythea, 2015

Supported 3D File Formats

– 3DS Format
– OBJ Format
– XML (internal) Format
– SIA (Silo) Format (partially supported)

Kerkythea-80.lv

Art gallery © Kerkythea, 2015

Supported Image Formats

– All supported by FreeImage library
[JPG, BMP, PNG, TGA, HDR included]

Kerkythea-80.lv

A model of a car © Kerkythea, 2015

Supported Materials

– Matte
– Perfect Reflections/Refractions
– Blurry Reflections/Refractions
– Translucency
– Dielectric Material
– Phong Material
– Ward Anisotropic Material (Blurry Reflection Roughness x/y and Rotation)
– Lafortune Material
– Thin Glass Material
– Anisotropic Ashikhmin Material (Blurry Reflection Roughness x/y and Rotation)
– Layered Material (additive combination of the above)

Kerkythea-80.lv

Watch render in Kerkythea © Kerkythea, 2015

Supported Shapes

– Triangulated Meshes
– Spheres
– Planes

Kerkythea-80.lv

Kerkythea lights © Kerkythea, 2015

Supported Lights

– Point Omni
– Point Spot
– Point Diffuse
– Area Diffuse
– Soft-Shadow
– Ambient Lighting
– Sky Lighting
– Physical Sky
– SkySphere Bitmap (Normal or HDRI)

Kerkythea-80.lv

Objects on a table © Kerkythea, 2015

Supported Textures

– Constant Colors
– Bitmaps (Normal and HDRI)
– Procedurals
[Perlin Noise, Marble, Wood, Wave, Checker]
– Any Weighted or Multiplicative Combination

Kerkythea-80.lv

Bathroom photo render © Kerkythea, 2015

Supported Features*

– Bump Mapping
– Normal Mapping
– Clip Mapping
– Bevel Mapping (an innovative KT feature!)
– Loop Subdivision surface
– Flip Normals
– Vertex Welding
– Edge Outlining
– Depth of Field
– Fog
– Isotropic Volume Scattering
– Caustics
– Translucency (sss)
– Faked Caustics
– Faced Translucency
– Dispersion
– Antialiasing
[3×3 extra rays, 3×3 stratified iterative, texture filtering, Production AA + filter Mitchell-Netravali, Gauss]

 

Questions
Still have questions?