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Latest comments
by Hotmail sign up
2 hours ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
13 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
13 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Kinematic Soup Technologies
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We are a platform of tools providing revolutionary production, multiplayer, and monetization capabilities to game developers. Our mission is to help game developers increase production speed, generate more revenue, and better engage with their customers.

© Kinematic Soup Technologies, 2016

Build better games, faster

KinematicSoup creates tools that let developers build better games, faster. By providing game studios with the ability to collaborate, scale their current resources and work together as a team, developers are able to focus on what’s important: building games.

Tools for teams of all sizes

Whether you are a team of two or a studio of a thousand, our goal is provide unique, effective tools that make game development easier.

Built for developers, by developers

Here at KinematicSoup we are all game developers. We understand the trials and tribulations that developers, designers and artists deal with on a daily basis. This is why we put all of our tools into a developer tested beta before release – to ensure the opinions that matter are heard.

Scene Fusion

© Kinematic Soup Technologies, 2016

Scene Fusion adds real-time, collaborative world building to Unity, allowing teams to work within the same Unity scenes simultaneously.

  • Work Together in A Single Scene

Scene Fusion allows teams of all sizes to collaborate in the same Unity scene. Work together effectively with selection indicators and object locking.

  • Supports Current Workflow

Scene Fusion is an organic extension of Unity and does not require you to learn anything new. Keep using Unity the way you know how.

  • Keep Your Source Control

Scene Fusion does not replace your current Source Control tools. You can continue to manage your project code and assets the same way you always have.

  • Ship your game sooner

Multi-User Unity Scene editing not only results in better worlds, but also reduces world development time. This means you can get your game to market faster.

  • Scale as you grow

Scene Fusion’s cloud based platform delivers scalability to any team regardless of number of users or team member location

  • Know that your information is secure

We respect your intellectual property. We only analyze metadata from your project and never store assets or detailed project information..

How Scene Fusion works for you

Scene Fusion allows teams to work within the same Unity scene in real-time, drastically cutting down world building time. With Scene Fusion, developers are able to work together on a scene regardless of the number of users, their location, or the complexity of a scene. With the tool, games in development are pushed into a cloud-based environment where changes are shared between developers, artists, and world builders instantly and globally.

With Scene Fusion you don’t need to worry about integration time, workflow changes or learning periods; after only a few minutes of setup, developers will have full access to the platform. Scene Fusion uses the existing Unity interface, meaning developers can continue to use the editor exactly as they did before integrating the multi-user collaboration tool.

Still have questions?
The company announced that Scene Fusion now officially supports EditorVR.

14 March, 2017