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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Loom’s powerful, Rails-inspired workflow lets you spend your time building your game. It takes one command to make a new project, and another to run it. Plus you get access to every version of Loom ever released, automatically. Could it get any easier?
Loom is open source, and you can participate in its development for free on GitHub! Loom Turbo adds a great workflow, TestFlight integration, and prebuilt binaries served piping hot from our build farm for a low monthly fee.
OS X, iOS, Android, Windows, Ouya, and Ubuntu. Custom ports for Windows Phone 8, Blackberry, and consoles are available. And open source means you control your own destiny. Take your project everywhere you need it!
Loom apps weigh in at a slim 2-4 megabytes depending on platform. We cram the features in so your users don’t waste time on a big download. Instant gratification equals happy customers – especially on mobile!
DOCUMENTATION & SUPPORT
Loom comes with ~50 examples, hundreds of documented API classes, and guides covering major features like IAP and device deployment. Once you’ve created an account, post on our forums, visit our IRC channel, or contact us directly for support.
IDE & TOOLS
We interoperate with your favorite tools. FlashDevelop has first class LoomScript support, including autocomplete. Loom live reloads assets created in Photoshop, Tiled, and even Flash (via DragonBones). You can also add your own live reloadable formats.