Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog
You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.
It'd be great to see some kind of tutorial with tips how you made it.
Loom’s powerful, Rails-inspired workflow lets you spend your time building your game. It takes one command to make a new project, and another to run it. Plus you get access to every version of Loom ever released, automatically. Could it get any easier?
Loom is open source, and you can participate in its development for free on GitHub! Loom Turbo adds a great workflow, TestFlight integration, and prebuilt binaries served piping hot from our build farm for a low monthly fee.
OS X, iOS, Android, Windows, Ouya, and Ubuntu. Custom ports for Windows Phone 8, Blackberry, and consoles are available. And open source means you control your own destiny. Take your project everywhere you need it!
Loom apps weigh in at a slim 2-4 megabytes depending on platform. We cram the features in so your users don’t waste time on a big download. Instant gratification equals happy customers – especially on mobile!
DOCUMENTATION & SUPPORT
Loom comes with ~50 examples, hundreds of documented API classes, and guides covering major features like IAP and device deployment. Once you’ve created an account, post on our forums, visit our IRC channel, or contact us directly for support.
IDE & TOOLS
We interoperate with your favorite tools. FlashDevelop has first class LoomScript support, including autocomplete. Loom live reloads assets created in Photoshop, Tiled, and even Flash (via DragonBones). You can also add your own live reloadable formats.