Lystra
Events
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20, Jan — 16, Mar
Leipzig DE   15, Feb — 18, Feb
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
Latest comments
by Mandy Rozana
1 days ago

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Very impressive article Jake! You are very talented.

by Weston Mitchell⛏️🐭
2 days ago

nice article! i love seeing the breakdowns.

Lystra
Content
Tools
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The Lystra Engine project was started in September 2003 while I was on holiday. After a lot of Developing and about 40.000 lines of code it finally turns into something useable. So I thought of releasing it on my homepage. I hope you will have some fun with it. - JazzD

Features:

Lystra-80.lv

© Lystra, 2015

– Ingame User Interface
– Command Console
– BSP/LVL Loading
– md2/md3 Loading
– tga,jpg,bmp Loading
– collision detection
– rendering of curved surfaces
– mission file support

Lystra-80.lv

© Lystra, 2015

– 3D sound
– mp3 playback
– camera modes
– pk3/zip support
– q3map2 compatible
– fire and smoke entities place- and controllable from the editor
– fully GTKradiant compatible
– independant map loader

Lystra-80.lv

© Lystra, 2015

– emboss bump mapping
– detail texturing
– effect shader support
– written in C++ using Classes
– moving liquids and fog surfaces
– lightmaps
– skybox
– 2d sprites
– terrain rendering from RAW map
– path recording

Lystra-80.lv

© Lystra, 2015

– tga/jpg screenshots
– config and log files
– ingame hud
– FreeType fonts
– frustum and PVS culling, also for entities
– entity loading
– procedural textures, perlin noise

ToDo:

– add DOT3 BumpMapping
– add Per-Pixel lighting
– add Pixel and Vertex Shader support
– optimize fog
– add fur rendering
– add better skyboxes
– add “game” features

Questions
Still have questions?