Lystra
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
22 hours ago

uu

by BakingSoda
2 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Lystra
Content
Tools
0 followers
0 posts
0 questions answered
The Lystra Engine project was started in September 2003 while I was on holiday. After a lot of Developing and about 40.000 lines of code it finally turns into something useable. So I thought of releasing it on my homepage. I hope you will have some fun with it. - JazzD

Features:

Lystra-80.lv

© Lystra, 2015

– Ingame User Interface
– Command Console
– BSP/LVL Loading
– md2/md3 Loading
– tga,jpg,bmp Loading
– collision detection
– rendering of curved surfaces
– mission file support

Lystra-80.lv

© Lystra, 2015

– 3D sound
– mp3 playback
– camera modes
– pk3/zip support
– q3map2 compatible
– fire and smoke entities place- and controllable from the editor
– fully GTKradiant compatible
– independant map loader

Lystra-80.lv

© Lystra, 2015

– emboss bump mapping
– detail texturing
– effect shader support
– written in C++ using Classes
– moving liquids and fog surfaces
– lightmaps
– skybox
– 2d sprites
– terrain rendering from RAW map
– path recording

Lystra-80.lv

© Lystra, 2015

– tga/jpg screenshots
– config and log files
– ingame hud
– FreeType fonts
– frustum and PVS culling, also for entities
– entity loading
– procedural textures, perlin noise

ToDo:

– add DOT3 BumpMapping
– add Per-Pixel lighting
– add Pixel and Vertex Shader support
– optimize fog
– add fur rendering
– add better skyboxes
– add “game” features

Questions
Still have questions?