MagicaVoxel
Events
Subscribe:  iCal  |  Google Calendar
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Helsinki FI   1, Aug — 5, Aug
Latest comments

very good

by DIGITAL
13 hours ago

GRACIAS

by Zack Smith
15 hours ago

I have read all the comments and suggestions posted by the visitors for this article are very fine,We will wait for your next article so only.Thanks! order now

MagicaVoxel
Tools
0 followers
6 posts
0 questions answered
MagicaVoxel is a voxel game creation software created in 2012 for voxel editing. It saves files in VOX format but not in the same type of file format that is used more widely in such games as Shadow Warrior or Ace of Spades.
  • MagicaVoxel-80.lv
  • MagicaVoxel-80.lv
  • MagicaVoxel-80.lv
  • MagicaVoxel-80.lv

New Features in Next Minor or Major Release [04/21/2014]

  • new Palette [04/05/2014]
  • fixed color slider bugs [3/8/2014]
  • inverse : inverse solid and empty space [3/8/2014]
  • expand : expand size by 2 [3/8/2014]
  • dilation/erosion [3/14/2014]
MagicaVoxel-80.lv

MagicaVoxel paint tool © MagicaVoxel, 2015

  • palette : RGB slider for color picker [3/14/2014]
  • maze [3/14/2014]
  • add axis and hide frame edges [3/20/2014]
  • improving shading [3/20/2014]
  • config : add pivot, transform options for mesh export [4/15/2014]
  • plugin : add query methods for environment settings
  • import ply
  • model list : sub folder?

May start another project :

larger resolution scene editor

Articles
Videos
Questions
Still have questions?
Lucas Rgznsk talked about the production process behind his voxel & pixel pieces, discussing the charm of these approaches.

19 February, 2019

2459 views
Gabriel de Laubier showed how he works with MagicaVoxel.

26 July, 2017

3597 views
Thibault Simar shared some techniques he uses to build exciting voxel-based dioramas. He shows some fantastic level of details in his projects.

22 June, 2017

8033 views
1 comments
Andrzej Koloska from Fireline Games talked about the technology, which helped to develop Intensive Exposure - a voxel-based game in UE4. He talked about the peculiarities of voxels and how to use them in design.

26 July, 2016

14753 views
Artist Sir carma shares his views about the advantages of voxels and talks about the accessible tools that let you work with this technology.

4 May, 2015

13372 views
3 comments

4 May, 2015

1583 views