MagicaVoxel
Events
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7, Mar — 12, Jun
Breda NL   23, Apr — 26, Apr
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Los Angeles US   10, May — 11, May
Latest comments
by Cgiles
10 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
15 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
1 days ago

check my website for the latest tips - always updating with new content!

MagicaVoxel
Tools
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5 posts
0 questions answered
MagicaVoxel is a voxel game creation software created in 2012 for voxel editing. It saves files in VOX format but not in the same type of file format that is used more widely in such games as Shadow Warrior or Ace of Spades.
  • MagicaVoxel-80.lv
  • MagicaVoxel-80.lv
  • MagicaVoxel-80.lv
  • MagicaVoxel-80.lv

New Features in Next Minor or Major Release [04/21/2014]

  • new Palette [04/05/2014]
  • fixed color slider bugs [3/8/2014]
  • inverse : inverse solid and empty space [3/8/2014]
  • expand : expand size by 2 [3/8/2014]
  • dilation/erosion [3/14/2014]
MagicaVoxel-80.lv

MagicaVoxel paint tool © MagicaVoxel, 2015

  • palette : RGB slider for color picker [3/14/2014]
  • maze [3/14/2014]
  • add axis and hide frame edges [3/20/2014]
  • improving shading [3/20/2014]
  • config : add pivot, transform options for mesh export [4/15/2014]
  • plugin : add query methods for environment settings
  • import ply
  • model list : sub folder?

May start another project :

larger resolution scene editor

Articles
Videos
Questions
Still have questions?
Gabriel de Laubier showed how he works with MagicaVoxel.

26 July, 2017

2069 views
Thibault Simar shared some techniques he uses to build exciting voxel-based dioramas. He shows some fantastic level of details in his projects.

22 June, 2017

3499 views
Andrzej Koloska from Fireline Games talked about the technology, which helped to develop Intensive Exposure - a voxel-based game in UE4. He talked about the peculiarities of voxels and how to use them in design.

26 July, 2016

8773 views
Artist Sir carma shares his views about the advantages of voxels and talks about the accessible tools that let you work with this technology.

4 May, 2015

7822 views
2 comments

4 May, 2015

818 views