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Latest comments

Very interesting article, thanks for sharing!

astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!

by Sir Charles
13 hours ago

Yasss you guys rule so much LOVE please do the next part!!!

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0 questions answered
Maratis is a portable, simple and visual game development tool designed for artists and developers. The Engine has been tested on Windows, Mac, Linux and iOS and can be used virtually on any platform. Maratis is Free and Open-source. Use a simple Lua scripting langage or have access to the full Engine in C++.

Main features


– Editor based environment
– Light and powerful Engine (MCore + MEngine), portable, both previous and next generation (Fixed pipeline and Shader based pipeline)
– Per pixel lightning, custom shaders (glsl), normal map, dynamic shadows, animated meshs…
– Blender exporter, native mesh format with animation (materials, textures, shaders, armatures)
– 3d formats import (Collada, obj, md3…) through Assimp
– Multilayered uvMaps (custom multitexture, baked light map, etc)
– Bullet physics, 3D sound, Font system (can load TTF)
– Standard image and sound format (TGA, JPG, PNG, WAV, AIF, OGG…)
– Lua scripting language
– C++ SDK



– Simple and intuitive editor, what you see is what you get
– Plugin system
– Scene and objects edition
– Undo / Redo system
– Play testing (play the game inside the editor)
– Very powerful Behavior System
– Automatic assets updating (for meshs, textures, shaders, sounds, etc)
– Automatic Packaging (using npk) and publishing



– Simple and clear C++ code, portable
– Used as the main SDK
– Virtual contexts and loaders (graphics, sounds, file formats)
– Virtual Renderer System (fixed pipeline, shader based, custom)
– Data managment (Static and Dynamic)
– Virtual Game class System (to focuse on game code or to cutomize the game pipeline)
– Support embedded systems (OpenglES, iOS…)
– and more…

Still have questions?