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Latest comments

Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
4 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
4 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

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0 questions answered
Maratis is a portable, simple and visual game development tool designed for artists and developers. The Engine has been tested on Windows, Mac, Linux and iOS and can be used virtually on any platform. Maratis is Free and Open-source. Use a simple Lua scripting langage or have access to the full Engine in C++.

Main features


– Editor based environment
– Light and powerful Engine (MCore + MEngine), portable, both previous and next generation (Fixed pipeline and Shader based pipeline)
– Per pixel lightning, custom shaders (glsl), normal map, dynamic shadows, animated meshs…
– Blender exporter, native mesh format with animation (materials, textures, shaders, armatures)
– 3d formats import (Collada, obj, md3…) through Assimp
– Multilayered uvMaps (custom multitexture, baked light map, etc)
– Bullet physics, 3D sound, Font system (can load TTF)
– Standard image and sound format (TGA, JPG, PNG, WAV, AIF, OGG…)
– Lua scripting language
– C++ SDK



– Simple and intuitive editor, what you see is what you get
– Plugin system
– Scene and objects edition
– Undo / Redo system
– Play testing (play the game inside the editor)
– Very powerful Behavior System
– Automatic assets updating (for meshs, textures, shaders, sounds, etc)
– Automatic Packaging (using npk) and publishing



– Simple and clear C++ code, portable
– Used as the main SDK
– Virtual contexts and loaders (graphics, sounds, file formats)
– Virtual Renderer System (fixed pipeline, shader based, custom)
– Data managment (Static and Dynamic)
– Virtual Game class System (to focuse on game code or to cutomize the game pipeline)
– Support embedded systems (OpenglES, iOS…)
– and more…

Still have questions?