Maratis
Events
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Marina Del Rey US   10, Dec — 13, Dec
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by petr luchko
3 hours ago

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Maratis
Content
Tools
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Maratis is a portable, simple and visual game development tool designed for artists and developers. The Engine has been tested on Windows, Mac, Linux and iOS and can be used virtually on any platform. Maratis is Free and Open-source. Use a simple Lua scripting langage or have access to the full Engine in C++.

Main features

Maratis1

– Editor based environment
– Light and powerful Engine (MCore + MEngine), portable, both previous and next generation (Fixed pipeline and Shader based pipeline)
– Per pixel lightning, custom shaders (glsl), normal map, dynamic shadows, animated meshs…
– Blender exporter, native mesh format with animation (materials, textures, shaders, armatures)
– 3d formats import (Collada, obj, md3…) through Assimp
– Multilayered uvMaps (custom multitexture, baked light map, etc)
– Bullet physics, 3D sound, Font system (can load TTF)
– Standard image and sound format (TGA, JPG, PNG, WAV, AIF, OGG…)
– Lua scripting language
– C++ SDK

Editor

feature01

– Simple and intuitive editor, what you see is what you get
– Plugin system
– Scene and objects edition
– Undo / Redo system
– Play testing (play the game inside the editor)
– Very powerful Behavior System
– Automatic assets updating (for meshs, textures, shaders, sounds, etc)
– Automatic Packaging (using npk) and publishing

Engine

feature02

– Simple and clear C++ code, portable
– Used as the main SDK
– Virtual contexts and loaders (graphics, sounds, file formats)
– Virtual Renderer System (fixed pipeline, shader based, custom)
– Data managment (Static and Dynamic)
– Virtual Game class System (to focuse on game code or to cutomize the game pipeline)
– Support embedded systems (OpenglES, iOS…)
– and more…

Questions
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