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Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

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Maxon
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AXON Computer is a leading developer of 3D software for the creative industries, best known for Its flagship 3D modeling, painting, rendering, and animation software, CINEMA 4D. Today, thousands of users across the world rely on CINEMA 4D to create cutting-edge 3D motion graphics, architectural and product visualizations, video game graphics, illustrations, and much more. MAXON's client list includes ABC, Blizzard Entertainment, BMW, BSkyB, CNN, Fox, ITV Creative, MPC (Moving Picture Company), NBC, NFL Network, Rhythm & Hues, Siemens VDO, Sony Pictures Imageworks, The Walt Disney Company, Turner Broadcasting, Vitra, and many more.

Cinema 4D Studio

  • Cinema-4D-Studio-80.lv
  • Cinema-4D-Studio-80.lv
  • Cinema-4D-Studio-80.lv

CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you. As well as containing all of the features found in CINEMA 4D Prime, Visualize and Broadcast, CINEMA 4D Studio adds advanced character tools, hair, a physics engine and an unlimited client network for rendering. The result is that CINEMA 4D Studio can tackle any project you throw at it with ease.

REFLECTANCE CHANNEL – ADD SHINE TO YOUR SCENES
Impress clients with the new Reflectance channel in Cinema 4D R16, which lets you create multi-layered materials and surfaces with breathtaking quality. You will discover new possibilities for creating complex materials ranging from beautiful car lacquer to a wide range of textile surfaces.

MOTION TRACKER – WELCOME TO THE REAL WORLD
A precise camera reconstruction is essential for combining 3D elements with live footage for realistic-looking results. The new Motion Tracker lets you do this with just a few clicks of the mouse.

POLY PEN – A MODELING REVOLUTION
With the newly developed, multi-functional PolyPen tool – a perennial “Swiss knife” for modelers – you can intuitively paint polygons in 3D space

SCULPTING – SHAPING THE FUTURE
The sculpting toolset in Cinema 4D R16 has been enhanced with many new and optimized tools, which makes this feature even more flexible to use and makes the tools even easier to control. High-res sculpting meshes can be imported from external applications and easily converted to low-res Cinema 4D objects with Sculpt tags, without sacrificing detail.

NEW MATERIAL AND OBJECT LIBRARY
Take advantage of a newly developed content library, which was created with your everyday production pipeline in mind.

CINEMA 4D Visualize

CINEMA-4D-80.lv

© Maxon, 2015

CINEMA 4D Visualize provides everything you need to produce fantastic images and animations quickly, easily and to any level of realism.

Features:

Modeling

CINEMA 4D Visualize is the perfect tool for creating high-quality visualizations. You can either import your file from a CAD software in one of the many supported file formats or even use CINEMA 4D’s versatile modeling toolset to enhance your scene or create new designs.

CINEMA-4D-80.lv

© Maxon, 2015

Materials and Textures

CINEMA 4D Visualize comes with hundreds of pre-defined textures. No matter if you are an architect, interior designer or product designer, the available high-quality materials simply need to be dragged and dropped into your scene and your objects are ready to shine. Of course you can always tweak existing presets or even create your very own new materials.

spray_cans_big

© Maxon, 2015

Animation

CINEMA 4D Visualize offers many easy-to-use animation techniques. It’s simple to create a camera movement along a spline or let doors and windows open and close.

strieder_arionbike_back

© Maxon, 2015

Lighting and Rendering

CINEMA 4D Visualize offers numerous types of lights and shadows that can brighten up even the most challenging situations. And the render engine takes control of all available processor cores to get high-quality results as quickly as possible.

Billiardkugel_14c4b8

© Maxon, 2015

Articles
Videos
Questions
Still have questions?
Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans.

13 August, 2019

1191 views
Maxon revealed new Cinema 4D, introducing new Caps and Bevel system, new Field Force dynamics, interface speed enhancements and broader integration with popular hardware and software technologies.

31 July, 2019

1019 views
Epic Games introduced support for Maxon’s Cinema 4D in the release of Unreal Engine 4.23, and it is enabled via the Datasmith plugin, a feature of the free Unreal Studio Beta.

22 July, 2019

1359 views
André Yamaguchi gave a short talk on how he created his Ghost Rider character: bike, clothes, pose, materials.

18 June, 2019

1392 views
Ema Klucovska talked about the production of her fantasy creature Planet Explorer made during Christophe Desse’s class Texturing and Shading 2 at Gnomon.

12 June, 2019

1490 views
Michael Di Lonardo has shown his workflow of producing cinematic scenes using World Machine and Megascans.

17 May, 2019

3441 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

3577 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

5126 views
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

3186 views
Zaki Abdelmounim did a breakdown of his amazingly detailed realistic coding desk inspired by the movie Chappie. Software used: Redshift, Cinema 4D, Moi3D.

22 October, 2018

5525 views
2 comments
Travis Davids crafted an awesome shader, which helps you to fill your scenes with awesome 3d rain. It costs $4.

3 September, 2018

3254 views
The new version of the software features MoGraph Fields, Node-Based Materials, Volume Modeling and more cool updates.

2 August, 2018

1728 views
Guido Ponzini shared his vast experience in visual and interactive programming for industrial exhibitions, Adam Unfold Test and lots of other experiments in Unity.

14 June, 2018

4074 views
1 comments
Cineversity and Maxon have shared more than 20 recordings of talks from NAB 2018 about Cinema 4D.

4 June, 2018

2016 views
Have you tried using the new AI Denoiser in Octane Render?

22 May, 2018

5291 views
Ryan Talbot has shared a new video on the way you can use Substance Painter and Cinema 4D in your workflow.

20 April, 2018

3871 views
The talented guys from Gunstar Studio showed how they created explosions, textures fighters and built levels for space action game Phobos Vector Prime.

17 April, 2018

3019 views
Are you trying to figure the tricks of Cinema 4D? Having a hard time dealing with Octane Render?

3 April, 2018

2890 views
Ryan Talbot talked a little bit about his lovely 'Coexist' project, created with the help of Cinema 4D and Substance Painter.

2 April, 2018

4189 views
Next Limit has revealed the next update of RealFlow for Cinema 4D which will be released on 15 March 2018.

5 March, 2018

1738 views
Cornelius Dämmrich is running a short 50% discount on his amazing pack. Grab it for just $74 for the next 48 hours.

23 January, 2018

3193 views
Insydium has revealed a new version of X-Particles 4 -- a particle system plugin for Cinema 4D.

7 December, 2017

2610 views
Travis Davids has shared a new video guide that goes over the process of setting up and using the brand new Toon Shader in Octane Render.

6 December, 2017

6326 views
André Yamaguchi talked about the way he created this fantastic 3d sculpts with Zbrush and Cinema 4D.

23 November, 2017

2665 views
MAXON, the team behind Cinema 4D, announced the release of an entirely new way to design and work with 3D content called Cineware for Illustrator.

11 October, 2017

1861 views
Kevin Leroy talked about the way he creates amazing visual effects in the style of League of Legends in Unity.

27 September, 2017

8055 views
Cornelius Dämmric spent 2,5 months building this fantastic cinematic environment. Now you can download it and study!

8 September, 2017

4609 views
MAXON's Release 19 delivers new and enhanced pro 3D tools.

4 September, 2017

1550 views
Talented VFX magician Kevin Leroy told a long story of getting a job in Riot Games. 80.lv was lucky to be at the campus, and we must say this is one of the most fun places in "gamedev LA".

25 August, 2017

3602 views
3 comments
Digital artist Christian Hecker discussed his workflow and showed how he creates complicated images, which take us to new unknown places.

17 August, 2017

3663 views
A procedural organic 3D modeler that allows you to create and animate 3d trees, flowers, nature based special effects or architectural forms.

31 July, 2017

3504 views
Sebastian Irmer showed how he created the Demon Souls fan-art with a combination of Cinema4D and Substance Painter.

4 July, 2017

2431 views
David Ariew shared a guide to creating a futuristic city using Octane Scatter, as well as using Octane environment fog volume to create dramatic haze and clouds.

15 June, 2017

3867 views
Quixel’s Wiktor Öhman translated the amazing tutorial by Alexander Maltsev, which covers the use of Megascans with Cinema 4D and Octane.

9 June, 2017

5809 views
Ash Thorp shared a number of amazing elements he constructed for the recent film, which were constructed with Cinema 4D.

5 April, 2017

5034 views
Yelisey Lobanov talked about his brave experiment in Cinema 4d. Very nice usage of Megascans.

10 March, 2017

3758 views
Image-based & procedural materials made with Substance Designer 6, Substance B2M, GreyscaleGorilla TopCoat.

9 March, 2017

4391 views
Check our detailed interview with the guys from GridMarkets, who help to render some of the best 3d and VFX content on the web.

8 February, 2017

2247 views
Lee Griggs, who's best known for his amazing Arnold tutorials, has recently talked with 80.lv about his love for surrealistic deconstructions of human bodies in 3d.

19 December, 2016

6195 views
3d artist and a 3d-scanning genius Christoph Schindelar talked about photogrammetry and real-displacement-textures. It's out of this world.

29 November, 2016

9553 views
14 cities, 10 weeks, C4D mastery, food, drinks, prizes.

22 September, 2016

1928 views
Premier Midwest Motion Design Conference, Presented by Greyscalegorilla, Celebrates 3D and 2D Artists, Animators and Designers with Evening of Learning.

14 September, 2016

1333 views
Agreement Facilitates Scalable, Intuitive, Physically Based Rendering for 3D Artists and Designers

7 September, 2016

1924 views
Maxon Presents Powerful New Features Including Voronoi Fracturing, Interactive Knife Tools and Substance Engine Connectivity.

1 September, 2016

2409 views
Keys - an experimental short film by Silverwing and Simon Damborg.

24 August, 2016

1734 views
Company’s Cinema 4D Release 18 Selected as “Best of Show’ for Technology and Vision that Promises to Greatly Impact the Industry.

22 August, 2016

1585 views
Cycles will be integrated with Maxon's Cinema 4d.

11 August, 2016

2179 views
Veteran animator and 3d artist Mikhail Chvalun talked about his experience building high-quality animation short in UE4.

25 July, 2016

5136 views
1 comments

25 July, 2016

2006 views
Have a look at some of the most intricate 3d models of plants in the world, created by a small landscape visualisation company.

20 July, 2016

2694 views
3d artist Alexander Weide talked about the way Houdini can save you time and money during your production.

11 July, 2016

4683 views
Evgeny Starostin about his beautiful work with Houdini and described his production process and shares some tips of great CGI.

27 June, 2016

3366 views
3d artist Andre Kostin talks about the use of procedural tools and the way he creates his impressive surrealistic images.

15 April, 2016

3669 views
3d master Robert Wilinski (Respawn Entertainment, Starbreeze) talked about the production of great materials, models and scenes for AAA videogames.

4 April, 2016

5533 views
Architect and arch-viz-wizard Mateusz Klepadlo talked about the visualisation of the great architectural project of the prominent Japanese architect in Unreal Engine 4.

4 February, 2016

3229 views

1 April, 2016

1491 views

28 April, 2015

1158 views

13 April, 2015

1204 views

7 April, 2015

1348 views

18 March, 2015

1209 views

18 March, 2015

1345 views