melonJS
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by Assignment help
5 hours ago

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by Matthieu CHOLLET
16 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

melonJS
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melonJS is a lightweight but yet powerful HTML5 framework designed from the ground up to provide a true plugin-free 'write-once, run-everywhere' gaming oriented library. melonJS is an open-source project and supported by a community of enthusiasts. See our Gallery for a few examples of games powered by melonJS.

alex4

Feature list :

  • A fresh and lightweight 2D sprite-based engine
  • Standalone library (no additional dependencies)
  • Modern HTML5 features; WebAudio & WebGL on supported devices
  • High DPI & auto scaling video modes
  • Tween & Transition effects
  • Compatible with all major browsers & mobile devices:
  • Chrome, Safari, Firefox, Opera, IE
  • Android, iOS, CocoonJS

 

  • A lightweight physics implementation to ensure low cpu requirements:
    • Polygon (SAT) based collision algorithm for accurate detection and response
    • Fast broad-phase collision detection using spatial partitioning
    • Advanced math API for Vector and Matrix
    • 3rd party tools support for physic body definition (PhysicEditor, Physic Body Editor)
  • A basic set of extensible Object Entities:
    • Object Pooling
    • Basic Particle System
    • Basic animation management
    • Standard spritesheet and Packed Textures (TexturePacker, Shoebox) support
    • Some basic GUI elements
  • Tiled map format version +0.9.x integration for easy level design:
    • Orthogonal, Isometric, Hexagonal, and Perspective tilemap support
    • Multiple layers with parallax scrolling
    • Shape-based collision layers (Rectangle, Ellipse, Polygon, and Polyline)
    • JSON and XML formats
  • System and Bitmap fonts
  • A state manager and customizable loader
  • Mouse, Touch, and Pointer device support
  • Device motion, orientation, and accelerometer support
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