melonJS
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Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Montreal CA   27, Jun — 1, Jul
Cambridge GB   28, Jun — 2, Jul
Guildford GB   29, Jun — 30, Jun
Latest comments

amazing stuff man

by Mau Vasconcellos
6 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
12 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

melonJS
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melonJS is a lightweight but yet powerful HTML5 framework designed from the ground up to provide a true plugin-free 'write-once, run-everywhere' gaming oriented library. melonJS is an open-source project and supported by a community of enthusiasts. See our Gallery for a few examples of games powered by melonJS.

alex4

Feature list :

  • A fresh and lightweight 2D sprite-based engine
  • Standalone library (no additional dependencies)
  • Modern HTML5 features; WebAudio & WebGL on supported devices
  • High DPI & auto scaling video modes
  • Tween & Transition effects
  • Compatible with all major browsers & mobile devices:
  • Chrome, Safari, Firefox, Opera, IE
  • Android, iOS, CocoonJS

 

  • A lightweight physics implementation to ensure low cpu requirements:
    • Polygon (SAT) based collision algorithm for accurate detection and response
    • Fast broad-phase collision detection using spatial partitioning
    • Advanced math API for Vector and Matrix
    • 3rd party tools support for physic body definition (PhysicEditor, Physic Body Editor)
  • A basic set of extensible Object Entities:
    • Object Pooling
    • Basic Particle System
    • Basic animation management
    • Standard spritesheet and Packed Textures (TexturePacker, Shoebox) support
    • Some basic GUI elements
  • Tiled map format version +0.9.x integration for easy level design:
    • Orthogonal, Isometric, Hexagonal, and Perspective tilemap support
    • Multiple layers with parallax scrolling
    • Shape-based collision layers (Rectangle, Ellipse, Polygon, and Polyline)
    • JSON and XML formats
  • System and Bitmap fonts
  • A state manager and customizable loader
  • Mouse, Touch, and Pointer device support
  • Device motion, orientation, and accelerometer support
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