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Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.
The site is in Japanese, but the program was in English for me.
- Vector based new GUI
Five “GUI textures” including white and black are provided for Metasequoia 4. You can select your favorite appearance.
All GUI components are displayed by vector drawings. Buttons and icons are displayed beautifully, in high resolution monitors (like as IGZO or Retina display).
- Supporting RenderMan
You can get high-quality rendering image by RenderMan with Metasequoia 4.
(*Separately, the installation of RenderMan(Commercial or non-commercial) is required.)
(*In Standard Edition, there is an upper limit to the rendering resolution.)
- UV Edit
[UV edit] function is greatly improved.
New features; automatic unwrapping, and splitting or stitching, etc. are added. UV editing is more efficient.
- Bone and Morph
Setting the [Bone], the object can be linked to the deformation of bones.
And [Morph] is a function to slide the vertex. You can create such as facial expressions.
Bone and Morph settings can be exported to the corresponding file format, FBX or PMD.
By [Armature], you can create an object shape along the center line.
You can create an object by specifying only the center line and the line width. This feature will reduce the time to create the object.
And you can edit the generated object in more detail by modeling capabilities.
OpenSubdiv; a Pixar’s subdivision surface; is now supported.
By setting the weights to the vertex or line, the edges of the object are generated. And, you get the texture whose distortion of UV is less.
If you export OpenSubdiv object to FBX file, you can transfer the shape data between compatible software.
N-gon (5 or more points in a face)
You can make a polygon with 5 or more points. And you can easily add edges (divide a face) or erase edges (merge faces).
Powerful modeling functions
Making Hole, Bridge, Fillet and etc. are added newly, and many existing functions are improved.