Metasequoia
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Latest comments
by Jamie Gibson
2 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
7 hours ago

Fucking AWESOME!

Metasequoia
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Metasequoia 4 provides two editions; Standard edition is suitable for beginners, and for professional of 3D modeling. EX edition is suitable for users using other 3DCG professional software or 3D printer.
Metasequoia-80.lv

© Metasequoia, 2016

  • Vector based new GUI

Five “GUI textures” including white and black are provided for Metasequoia 4. You can select your favorite appearance.

All GUI components are displayed by vector drawings. Buttons and icons are displayed beautifully, in high resolution monitors (like as IGZO or Retina display).

Metasequoia-80.lv

© Metasequoia, 2016

  • Supporting RenderMan

You can get high-quality rendering image by RenderMan with Metasequoia 4.

(*Separately, the installation of RenderMan(Commercial or non-commercial) is required.)
(*In Standard Edition, there is an upper limit to the rendering resolution.)

Metasequoia-80.lv

© Metasequoia, 2016

  • UV Edit

[UV edit] function is greatly improved.
New features; automatic unwrapping, and splitting or stitching, etc. are added. UV editing is more efficient.

Metasequoia-80.lv

© Metasequoia, 2016

  • Bone and Morph

Setting the [Bone], the object can be linked to the deformation of bones.
And [Morph] is a function to slide the vertex. You can create such as facial expressions.

Bone and Morph settings can be exported to the corresponding file format, FBX or PMD.

Metasequoia-80.lv

© Metasequoia, 2016

  • Armature

By [Armature], you can create an object shape along the center line.

You can create an object by specifying only the center line and the line width. This feature will reduce the time to create the object.
And you can edit the generated object in more detail by modeling capabilities.

Metasequoia-80.lv

© Metasequoia, 2016

  • OpenSubdiv

OpenSubdiv; a Pixar’s subdivision surface; is now supported.

By setting the weights to the vertex or line, the edges of the object are generated. And, you get the texture whose distortion of UV is less.

If you export OpenSubdiv object to FBX file, you can transfer the shape data between compatible software.

N-gon (5 or more points in a face)

You can make a polygon with 5 or more points. And you can easily add edges (divide a face) or erase edges (merge faces).

Powerful modeling functions

Making Hole, Bridge, Fillet and etc. are added newly, and many existing functions are improved.

Questions
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