your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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- Open source
Good for you and good for us. We enjoy creating things for community, so you are welcome to fork the editor on github.
- WEB based
No need to set-up or install anything. Just go to MightyEditor and start working right away. Editor will create unique link for your project which can be used later on to return and make some changes.
- Asset management
Drag and drop files or directories from the file explorer into the browser window to add the assets. Organize textures in folders. Delete, edit or replace unnecessary assets.
- Map editor
Define grid size and camera position in the map section. Paint your map using stamp tool or brush tool. You can use select tool to change position, scale and rotation angle of already created objects. Remember about Ctrl+z as an easy way to go back from unnecessary changes.
A simple physics editor to set basic physics properties for object without using any code.