Moai
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20, Jan — 16, Mar
Leipzig DE   15, Feb — 18, Feb
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
Latest comments
by srdikster@gmail.com
6 hours ago

Nice!

by Amanda Luginbuhl
6 hours ago

I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?

WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.

Moai
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Moai SDK is a minimalist cross platform C++ game engine with a Lua-based scripting interface. You can write your entire game in Lua or extend Moai SDK by writing your own C++ classes.

Lua is a scripting language that has gained tremendous popularity among game developers due to its speed, flexibility and ease of integration with existing C and C++ code bases. Lua is a thoroughly modern dynamically typed scripting language feature functions (with closures) as first class objects.

Moai SDK is open source and free to use with an attribution. Moai SDK has been contributed to by professional game developers from all over the world.

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Features

  • Code your whole game in Lua with powerful game engine features at your fingertips.
  • Iterate on your game dozens of times a day without compiles, builds, or device deployments.
  • No porting to different device platforms required
  • Integrated libraries and services for rendering and animation, sound, physics, text, tilesets, particle effects, device input, monetization and more.
  • Full source access to the Moai SDK C++ code and device hosts.
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