Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Gameservers and voice comms. Traditional and social media. Web hosting & development. Network consultancy. Gaming events. Hardware rentals, eSports broadcasting, bespoke development… the list is as endless as our commitment to helping you get the highest quality service available, in whatever you need. We are Multiplay; an online service provider and events company based on the sunny southern coast of England.
We work with a wide range of people in the industry, from high-level developers to the consumers who purchase their products, to deliver online services and events across the globe. With one of the biggest online gaming networks in the world at over 25,000 servers in 24 locations, we attract hundreds of thousands of gamers a night across more than 60 game titles.
Simultaneously, our business has an equally strong events management side: Over 20,000 gamers a year attending our gaming events, including the Insomnia Gaming Festival; the biggest gaming event in the UK. On top of our own events, we run third party events in a variety of arenas and disciplines, helping to extend our attention to detail and ability to get the job done to other companies.
Who we work with
Over the years we have established and grown relationships with some of the biggest names in the gaming and tech industry and beyond. We’ve worked on everything from official online hosting, to fully branded and licensed events. Our client list currently includes Samsung, Mojang, EA, DICE, Trion Worlds, Paradox Interactive, Crytek and more!
We have worked on some of the highest profile projects in the industry, and have been trusted us to deliver when it really matters. Whether it be huge conventions, or thousands of ranked dedicated game servers hosted around the world, we have built up a reputation for delivering above and beyond the expectations of our clients.
Projects we work on
At Multiplay the work never stops: We have a constant flow of projects on both sides of the screen. We’re always looking for the next challenge, and push ourselves to go above and beyond, to deliver on all fronts. Our customer page shows an example of major commercial partnership and business relationships and their associated projects, both past and present, a showcase that should prove to you why you should be the future.