Multiplay
Events
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Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by UtopiaNemo
1 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
4 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Multiplay
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Multiplay is an online service provider and events company. The company has one of the largest online gaming networks in the world.
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Gameservers and voice comms. Traditional and social media. Web hosting & development. Network consultancy. Gaming events. Hardware rentals, eSports broadcasting, bespoke development… the list is as endless as our commitment to helping you get the highest quality service available, in whatever you need. We are Multiplay; an online service provider and events company based on the sunny southern coast of England.

We work with a wide range of people in the industry, from high-level developers to the consumers who purchase their products, to deliver online services and events across the globe. With one of the biggest online gaming networks in the world at over 25,000 servers in 24 locations, we attract hundreds of thousands of gamers a night across more than 60 game titles.

Simultaneously, our business has an equally strong events management side: Over 20,000 gamers a year attending our gaming events, including the Insomnia Gaming Festival; the biggest gaming event in the UK. On top of our own events, we run third party events in a variety of arenas and disciplines, helping to extend our attention to detail and ability to get the job done to other companies.

Who we work with

Over the years we have established and grown relationships with some of the biggest names in the gaming and tech industry and beyond. We’ve worked on everything from official online hosting, to fully branded and licensed events. Our client list currently includes Samsung, Mojang, EA, DICE, Trion Worlds, Paradox Interactive, Crytek and more!

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We have worked on some of the highest profile projects in the industry, and have been trusted us to deliver when it really matters. Whether it be huge conventions, or thousands of ranked dedicated game servers hosted around the world, we have built up a reputation for delivering above and beyond the expectations of our clients.

Projects we work on

At Multiplay the work never stops: We have a constant flow of projects on both sides of the screen. We’re always looking for the next challenge, and push ourselves to go above and beyond, to deliver on all fronts. Our customer page shows an example of major commercial partnership and business relationships and their associated projects, both past and present, a showcase that should prove to you why you should be the future.

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