Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.
Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007
Real World Experience
PhysX has been used in over 450 games, and with many more currently in development across all major gaming platforms, the PhysX SDK is a favorite with hundreds of game studios and publishers around the world. The popularity of PhysX does not stop there. Because the binary build of the PhysX SDK can be used freely for both non-commercial and commercial PC (WindowsTM desktop) applications, with no license fees or royalties, the PhysX SDK has been downloaded by tens of thousands of enthusiasts worldwide, including:
- professional and indie game developers
- students and instructors from grade school through graduate school
- industrial simulation specialists
- commercial game engine developers
- producers of middleware and digital content creation tools.
PhysX in UE4: Infiltrator Demo
PhysX has been scoring design wins across a wide spectrum of products because the SDK makes it easier and faster to develop better games and applications than one could otherwise. PhysX is a complete physics solution that enables realistic game play, compelling simulations and dynamic effects. PhysX is a proven top competitor among physics engines and supports all major gaming platforms, from mobile devices and consoles to multicore PC’s both with or without GPU acceleration.
- Rigid Body Simulation
- Collision Detection
- Character Controller
Platforms Win, OSX, Linux, XBOX®, PlayStation®, Android, ioS
Engines Unreal® Engine 3, Unreal® Engine 4, Unity®
Tools PhysX Visual Debugger, Maya DCC Plug-In, 3D Studio MAX DCC Plug-In,
13 June, 2018
23 July, 2016
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27 April, 2016
15 March, 2016
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2 July, 2015