To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..
Well that's a lot of hats !
So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.
Real World Experience
PhysX has been used in over 450 games, and with many more currently in development across all major gaming platforms, the PhysX SDK is a favorite with hundreds of game studios and publishers around the world. The popularity of PhysX does not stop there. Because the binary build of the PhysX SDK can be used freely for both non-commercial and commercial PC (WindowsTM desktop) applications, with no license fees or royalties, the PhysX SDK has been downloaded by tens of thousands of enthusiasts worldwide, including:
- professional and indie game developers
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PhysX in UE4: Infiltrator Demo
PhysX has been scoring design wins across a wide spectrum of products because the SDK makes it easier and faster to develop better games and applications than one could otherwise. PhysX is a complete physics solution that enables realistic game play, compelling simulations and dynamic effects. PhysX is a proven top competitor among physics engines and supports all major gaming platforms, from mobile devices and consoles to multicore PC’s both with or without GPU acceleration.
- Rigid Body Simulation
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Platforms Win, OSX, Linux, XBOX®, PlayStation®, Android, ioS
Engines Unreal® Engine 3, Unreal® Engine 4, Unity®
Tools PhysX Visual Debugger, Maya DCC Plug-In, 3D Studio MAX DCC Plug-In,
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