this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
VXAO will run on DX11-capable GPUs, but is not intended to replace screen-space implementations for mid-range or budget platforms. For most games in development today, a gamer would want to see VXAO as a high-end option for those who have invested in the latest GPUs, while NVIDIA HBAO+ remains an excellent ambient occlusion solution for less luxurious systems. At left, a rendering using VXAO in a modified version of Unreal Engine 4 (image courtesy of Epic Games).
- World-space Ambient Occlusion algorithm.
- Superior image quality, smoother response to camera motion than screen space techniques.
- DX11 implementation.
- VXAO is included as part of the NVIDIA VXGI library.