NVIDIA VXAO
Events
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Cologne DE   18, Aug — 20, Aug
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
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Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

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NVIDIA VXAO
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NVIDIA VXAO: Voxel Accelerated Ambient Occlusion is simply the highest quality ambient occlusion available in PC games today. VXAO’s world-space algorithm offers superior images, smoother response to camera movement, finer details and better accuracy than screen-space solutions.
NVIDIA-VXAO-80.lv

© NVIDIA, 2016

VXAO will run on DX11-capable GPUs, but is not intended to replace screen-space implementations for mid-range or budget platforms. For most games in development today, a gamer would want to see VXAO as a high-end option for those who have invested in the latest GPUs, while NVIDIA HBAO+ remains an excellent ambient occlusion solution for less luxurious systems. At left, a rendering using VXAO in a modified version of Unreal Engine 4 (image courtesy of Epic Games).

NVIDIA-VXAO-80.lv

© NVIDIA, 2016

Key Features

  • World-space Ambient Occlusion algorithm.
  • Superior image quality, smoother response to camera motion than screen space techniques.
  • DX11 implementation.
  • VXAO is included as part of the NVIDIA VXGI library.
NVIDIA-VXAO-80.lv

© NVIDIA, 2016

Details VXAO is part of NVIDIA VXGI global illumination technology, download the VXGI package below.
Platforms PC
Dependencies DX11
Engines UE4 (GitHub)
Links NVIDIA VXAO GDC Session Slides

 

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We took the liberty to compile a list of some of the most interesting sessions that you should visit during GDC 2017.

13 February, 2017

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