Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!
How It Works
Overlap2D is an editor with no engine, or rather with infinite engines. It’s a platform to describe your game. Here is how it works: you import a bunch of resources. Make vast level landscapes, puzzles, UI elements, effects and physics environments. Export that all to an open JSON format. And then use any engine or programming language that fits best for your game in order to bring it all together.
Render your content with any engine with custom runtimes, each optimized for their system.
- Import Anything
Nine Patch Images, Sprite or Bone Animations, Particle Effects, Fonts, Shaders and more.
- Custom Variables
Describe entities with custom variables, tags, identifiers to access later from your code.
- Light System
Describe your scene light configuration by setting ambient light, and putting point and cone lights.
- Physics and Polygons
Store physics data for any item including custom shape polygons, deal with that data as you choose.
- Particle Effects
Use libGDX particles. Simply drag and drop them to the scene, rotate, scale and position to your needs.
- Game UI
Assemble game UI by creating buttons, labels, texts, importing custom fonts and giving each element an ID or class name in order to find it later in your code.
- Plugin API
Overlap2D is open for many third party plugins. Write your own, or explore ones written by community.