I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
How It Works
Overlap2D is an editor with no engine, or rather with infinite engines. It’s a platform to describe your game. Here is how it works: you import a bunch of resources. Make vast level landscapes, puzzles, UI elements, effects and physics environments. Export that all to an open JSON format. And then use any engine or programming language that fits best for your game in order to bring it all together.
Render your content with any engine with custom runtimes, each optimized for their system.
- Import Anything
Nine Patch Images, Sprite or Bone Animations, Particle Effects, Fonts, Shaders and more.
- Custom Variables
Describe entities with custom variables, tags, identifiers to access later from your code.
- Light System
Describe your scene light configuration by setting ambient light, and putting point and cone lights.
- Physics and Polygons
Store physics data for any item including custom shape polygons, deal with that data as you choose.
- Particle Effects
Use libGDX particles. Simply drag and drop them to the scene, rotate, scale and position to your needs.
- Game UI
Assemble game UI by creating buttons, labels, texts, importing custom fonts and giving each element an ID or class name in order to find it later in your code.
- Plugin API
Overlap2D is open for many third party plugins. Write your own, or explore ones written by community.