Oxygine
Events
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Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments
by nayade.g.marin@gmail.com
1 hours ago

I'd love to have him as my teacher.

by Jeanette T. Clegg
15 hours ago

Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog

by mafhfuz@7cgi
18 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

Oxygine
Content
Tools
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Oxygine is completely free and open source (MIT license) 2D game engine, available on BitBucket. It is written in C++ and runs on MacOSX, iOS, Android, Windows and Linux.

src

Pure C++

Oxygine is written in C++. It provides easy to use API, which is designed with “do more with less code” philosophy. It uses a managed scenegraph system that takes care of rendering and updates, and provides ability to extend with custom rendering and updates.

browsers

Build for Web

You can build and run your C++ Oxygine application in web browsers. It won’t require any plugins, such as Flash or Unity, and runs as pure HTML5/JS application using WebGL for rendering.

profiling

Embedded Profiling Tools

You can analyze your application with embedded tools. Inspect in runtime scenegraph, loaded textures, FPS, performance and more.

text

Text Rendering

Accurate unicode text rendering using bitmap fonts created with BMFont tool. Supports different alignment modes and substring colorization.

atlas

Compresed Textures and Atlasses

Oxygine provides command-line tools to build texture atlases with ability to convert it into compressed formats like PVRTC, ETC and more. Atlases can be automatically resized to any game resolution for higher quality.

performance

High Performance

Oxygine is developed to be fast and memory efficient on mobile platforms. It has flexible resources management system, automatic sprites batching, memory pools and more.

Questions
Still have questions?