An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.
Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.
Hi George, I'm currently researching this topic of decomposing images into shading and reflectance layers. Would love to learn about what you are trying to use this for to learn more about applications for this technology.
The main purpose of Visionaire is to empower fans of adventure games to create their own games, without requiring extensive programming skills. Therefore Visionaire provides a huge set of existing "Actions" that can be combined in all imaginable ways. This allows people to develop their own games without writing a line of code.
Whether you’re a developer creating 3D games or a design professional creating real-time visualizations, the Stingray engine helps you produce visually stunning 3D experiences. Desktop Subscription gives you access to the latest updates and releases, 1-on-1 web support, priority support in the forums, flexible licensing, and more.
NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution with a robust C++API for seamless integration into 3D applications. Iray provides multiple rendering modes addressing a spectrum of use cases requiring realtime and interactive feedback to physically based, photorealistic visualizations. Common material definitions using our MDL material descriptions ensure flexibility of material design from realtime to final frame results. Iray is highly scalable in performance across GPUs and CPUs on local or remote networked machines. An internal database enables fast incremental changes, highly efficient cluster rendering, and powerful collaboration opportunities.
SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode. It is the culmination of years of tireless effort from hundreds of contributors. In 2013, Apportable brought together the maintainers of four of the most popular open source iOS game development projects (Cocos2D, Cocos3D, CocosBuilder, and Chipmunk) to create a new, integrated development experience.