Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
The main purpose of Visionaire is to empower fans of adventure games to create their own games, without requiring extensive programming skills. Therefore Visionaire provides a huge set of existing "Actions" that can be combined in all imaginable ways. This allows people to develop their own games without writing a line of code.
Whether you’re a developer creating 3D games or a design professional creating real-time visualizations, the Stingray engine helps you produce visually stunning 3D experiences. Desktop Subscription gives you access to the latest updates and releases, 1-on-1 web support, priority support in the forums, flexible licensing, and more.
NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution with a robust C++API for seamless integration into 3D applications. Iray provides multiple rendering modes addressing a spectrum of use cases requiring realtime and interactive feedback to physically based, photorealistic visualizations. Common material definitions using our MDL material descriptions ensure flexibility of material design from realtime to final frame results. Iray is highly scalable in performance across GPUs and CPUs on local or remote networked machines. An internal database enables fast incremental changes, highly efficient cluster rendering, and powerful collaboration opportunities.
SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode. It is the culmination of years of tireless effort from hundreds of contributors. In 2013, Apportable brought together the maintainers of four of the most popular open source iOS game development projects (Cocos2D, Cocos3D, CocosBuilder, and Chipmunk) to create a new, integrated development experience.