Photon Turnbased
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

Bit late to the game. The kickstarter got cancelled in January! :(

by koen vosters
4 hours ago

Kickstarter failed and it got cancelled?

by Madhav Bharadwaj
6 hours ago

will the course contain timelapses?

Photon Turnbased
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Develop Turnbased Games and Launch Worldwide.

Sync and Async Games

Freely switch turn-based game modes: start synchronous and end asynchronous or vice versa. Let players rejoin rooms in case of disconnects or in case of resurrecting a game. Even if all players left the room you can keep it alive and let players re-join.

Cloud Save

Persist your game state with cloud save – players and IDs, room and player properties, event cache – when switching to asynchronous mode.

Event Forwarding

Event Forwarding provides you with full control over the game state: inject the game state in open rooms, save state on close of a room or react on events e.g. to calculate a player skill.

All Realtime Features

Photon Turnbased provides all features of Photon Realtime: matchmaking, rooms, properties, filters, authentication etc. but comes with a special price model optimized for turnbased, asynchronous and synchronous, games.

Scalable and Reliable

Photon Turnbased runs in the Photon Cloud providing you with a completely seamless scalability that will handle any load your app might ever need. Our flexible subscriptions allow you to easily upgrade or downgrade your current Photon plans to adapt your costs to the game’s actual load.

Global Cloud

Photon Turnbased apps run in the Photon Cloud in globally distributed hosting centers across the U.S., Europe, and Asia (Singapore, Japan and in South Korea). Launch your games world-wide without any additional costs or server hassle.

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28 December, 2015

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