Photon Turnbased
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7, Mar — 12, Jun
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Anaheim US   23, Mar — 26, Mar
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Latest comments
by Jonas Roscinas
58 min ago

Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas

2 hours ago

not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts

Photon Turnbased
4 posts
0 questions answered
Develop Turnbased Games and Launch Worldwide.

Sync and Async Games

Freely switch turn-based game modes: start synchronous and end asynchronous or vice versa. Let players rejoin rooms in case of disconnects or in case of resurrecting a game. Even if all players left the room you can keep it alive and let players re-join.

Cloud Save

Persist your game state with cloud save – players and IDs, room and player properties, event cache – when switching to asynchronous mode.

Event Forwarding

Event Forwarding provides you with full control over the game state: inject the game state in open rooms, save state on close of a room or react on events e.g. to calculate a player skill.

All Realtime Features

Photon Turnbased provides all features of Photon Realtime: matchmaking, rooms, properties, filters, authentication etc. but comes with a special price model optimized for turnbased, asynchronous and synchronous, games.

Scalable and Reliable

Photon Turnbased runs in the Photon Cloud providing you with a completely seamless scalability that will handle any load your app might ever need. Our flexible subscriptions allow you to easily upgrade or downgrade your current Photon plans to adapt your costs to the game’s actual load.

Global Cloud

Photon Turnbased apps run in the Photon Cloud in globally distributed hosting centers across the U.S., Europe, and Asia (Singapore, Japan and in South Korea). Launch your games world-wide without any additional costs or server hassle.

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28 December, 2015