This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Pre-loaded asset library of 3D models, textures and animations for use in your projects. Also support for popular 3D .fbx, .obj and .3ds file formats, allowing you to upload and synchronize your own 3D models and animations created in 3D design packages such as Blender, 3D Studio Max, or Maya.
With our real-time development technology, you can cut out the whole cycle of compilation, device and app store deployment. Just rapidly prototype asset, design and source code changes across your devices, then instantly deploy those changes straight on published apps as desired. With no need to go through app store approval, or request a manual user update.
This feature comes super-handy for battling hard to reproduce bugs, which occur often in the world of multiplayer. Just imagine next time your battling another player online and a bug occurs. Imagine if instead of having to stop, re-compile, re-deploy, re-run, go to the exact pain point, do the same for the other device and test. Imagine if you could just instantly stream your potential fixes live into a running game for testing… Well with real-time development, you can.
Our technology is designed for touch, and runs across web and mobile based devices. This allows us to support Windows, Mac, Linux, iOS, Android, Windows Phone, Firefox OS, Blackberry, Tizen and more. Enabling you to to edit, manage and even publish your games on the go.
Visual Design Tools
- Menu Editor
- Level Editor
The level editor gives you a live overview of your level being used in action. You can watch other players connect and play in your map, as well as create new static meshes, apply textures, models and animations to them, all live during gameplay.
- Character Editor
Visually create new character actions and assign 3D animations to them. Allowing you to quickly set up new characters for use in your games, without needing to write a single line of code.
- Animation Editor
Import or edit 3D models and animations for visual debugging. Featuring advanced options such as deleting and re-ordering frames, and data compression to help meet lower memory usage limits on mobile devices.