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If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
8 hours ago

this will be just perfect for my scene


0 posts
0 questions answered
Create your own mobile apps & 3D multiplayer games with our super-easy design tools! Less programming, more playing.



No need to set up any servers. Multi-platform socket communication built directly into the visual editing tools, game logic and JavaScript APIs. Just perform an action on one device and the action will automatically be propagated to all devices in the same level.


3D Animations

Pre-loaded asset library of 3D models, textures and animations for use in your projects. Also support for popular 3D .fbx, .obj and .3ds file formats, allowing you to upload and synchronize your own 3D models and animations created in 3D design packages such as Blender, 3D Studio Max, or Maya.



With our real-time development technology, you can cut out the whole cycle of compilation, device and app store deployment. Just rapidly prototype asset, design and source code changes across your devices, then instantly deploy those changes straight on published apps as desired. With no need to go through app store approval, or request a manual user update.

This feature comes super-handy for battling hard to reproduce bugs, which occur often in the world of multiplayer. Just imagine next time your battling another player online and a bug occurs. Imagine if instead of having to stop, re-compile, re-deploy, re-run, go to the exact pain point, do the same for the other device and test. Imagine if you could just instantly stream your potential fixes live into a running game for testing… Well with real-time development, you can.


Mobile Friendly

Our technology is designed for touch, and runs across web and mobile based devices. This allows us to support Windows, Mac, Linux, iOS, Android, Windows Phone, Firefox OS, Blackberry, Tizen and more. Enabling you to to edit, manage and even publish your games on the go.

Visual Design Tools


  • Menu Editor

The menu editor provides a visual interface for JavaScript menu classes. Allowing you to drag and drop objects around. Apply textures, 3D models and animations to them. Even load the source code and edit it line by line, with the changes synchronizing live with the editor and across mobile devices.


  • Level Editor

The level editor gives you a live overview of your level being used in action. You can watch other players connect and play in your map, as well as create new static meshes, apply textures, models and animations to them, all live during gameplay.


  • Character Editor

Visually create new character actions and assign 3D animations to them. Allowing you to quickly set up new characters for use in your games, without needing to write a single line of code.


  • Animation Editor

Import or edit 3D models and animations for visual debugging. Featuring advanced options such as deleting and re-ordering frames, and data compression to help meet lower memory usage limits on mobile devices.

Still have questions?