excellent , this is cool asset
have you this 3ds max making video
bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
Microsoft Store Plugin
The Microsoft Store Plugin lets you offer your app as a free trial and sell in app purchases. Get full access to the available license information for your app and all of your products. Includes Windows 8 and Windows 8.1 support. This plugin requires Unity 4.5+.
Metro Essentials Plugin
There is something here for everyone. The Metro Essentials Plugin exposes RoamingSettings (similar to Apples iCloud), live tiles, toasts, the settings charm, the share charm and snap events. All the goodies you need to metro-ize your game are here!
Social Networking Plugin (Twitter and Facebook)
Let word of mouth sell your game for you with this plugin! Post high score updates and achievements to the biggest social networking sites out there with just a couple lines of code. It’s all here. For those who want to dig deeper into the Graph API with it’s wealth of information, we support that too. Twitter integration includes all the usual suspects including posting updates, getting a users followers and full access to the entire Twitter API!
Microsoft Ads Plugin
Access the Microsoft Advertising SDK to display ad banners and monetize your app. With over 15 banner variants to choose from you are guaranteed to find one that fits your game without ruining the experience for your users. This plugin requires Unity 4.5+.
Microsoft Azure Plugin
The Azure web services are a powerful way to store data. Accessing them from a Unity game has never been easier. One line of code is all it takes to store any object remotely and securely on Azure. Retrieving, deleting and updating objects is just as easy.
Understanding your users is critical to long term success. Collecting data directly from your app provides the most accurate and actionable data and usage patterns. Data is available in the Localytics web portal just moments after a your app is used. Learn what works and what doesn’t to make your games the best they can possibly be!