That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
Terrain data can be stored on disk, procedural, or a mix of the two (e.g., to amplify real data with fractal details); Terrain data can be used for anything (elevation, normals, horizon maps, color texture, tree density maps, etc); preprocessing tools are provided to convert terrain data to our internal format, to precompute horizon maps for terrain shadows, etc. Proland comes with precomputed data for the whole Earth, at 500m/pixel for colors and 90m/pixel for elevations.
Roads are specified with Bezier curves, and are automatically integrated in the terrain shape (to get flat and horizontal roads even on bumpy terrains) and in the terrain texture. The Bezier curves can be edited interactively; the roads are recomputed in real-time after each edit.
The atmosphere is rendered in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering into account. It correctly reproduces daylight and twilight sky color and aerial perspective for all view and light directionsatmosphere The atmosphere is rendered in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering into account. It correctly reproduces daylight and twilight sky color and aerial perspective for all view and light directions.
The ocean is rendered, animated and illuminated in real-time, at all scales and for all viewing distances. Our ocean correctly reflects the Sun and the sky light at all scales, yielding very realistic results.
Any terrain data can be edited on the fly, while navigating in the 3D scene: the terrain shape, its texture, the roads, the tree density maps, etc.
Forests are rendered with hundreds of thousands of instantiated billboards, in real-time.
Proland is made of a core library and of 7 predefined and independent plugins, each in its own dynamic library (DLL). You can easily add your own plugins to add new functionalities to Proland.