Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
The Quest3D can import 3D models in DXF, 3DS, OBJ, DAE and FBX format.
Quest3D includes code for rendering images in high dynamic range. This function also includes automatic exposure combined with bloom and flare effects. You can set up your own camera projections and control them by mouse or keyboard.
Quest3D includes code for rendering sky, clouds and landscape. You can alter the height of the landscape and enable an ocean surface.
With HLSL you can program your own shaders. Through DirectX 9 you can write shaders up to shader model level 3. Shaders can be used to define the look of materials and they can be used to create post processors.
A template is included which implements a deferred shading pipeline. The direction of the sun is used to light objects and ambient shadows are approximated in screen space.
Fine grained customization
Quest3D is a tool which combines quick development with fine control over everything. It helps if you have programming experience but the actual programming is done using visual graphs.
The graph system is what makes Quest3D unique. By using a graph for programming you can quickly test things and modify your program without waiting for a compiler.
Software development kit
With the software development kit you can build your own components for Quest3D and build in support for specific hardware for example.