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- Getting Started
Create an HTML file, pull in the Quintus library and setup the engine. Quintus has a modular engine that lets you pull in just the modules you need and can run in multiple instances on a page.
- Create some sprites
Quintus supports an event-based, hybrid Object-Oriented and Component-based approach, allowing for both a standard inheritance model with support for reusable components.
- Set the scene
Quintus let’s you easily create reusable scenes that can be swapped in and out by loading them onto stages. Stages stack on top of each other.
- Load and launch
Quintus features easy asset loading, sprite sheet generation. Launch your game by staging a scene.