This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
- C++ Game Engine
- Easy to follow Graphical User Interface
- 2D – Great for the pick up and play market
- Optimized for the Windows 8 Store
- Generates a Visual Studio 2012 project and code that can be edited outside of the Graphical User Interface
- Developers can add physics to any object from either code or the editor.
- Collision with custom, box and circular colliders.
- Rapid2D comes with a 3D audio engine.
- Rapid2D has a particle engine that allows developers to easily add visually effective particle systems to their games.
- Dynamic Particle Systems with real time warp effects
- Auto converts images into .DDS format allowing for the best comparability which lets developers use most commonly use file formats efficiently.
- Add animations using Sprite Sheets with one click from the editor or one line of code.
- Offers integration with XAML and other Windows 8 advance features.
- Multithreaded rendering to harness as much power as possible from modern CPUs
- Windows 8
- Visual Studio 2012
- Windows 8 PC:
- Processor: 1 gigahertz (GHz) or faster with support for PAE, NX, and SSE2
- RAM: 1 gigabyte (GB) (32-bit) or 2 GB (64-bit)
- Hard disk space: 16 GB (32-bit) or 20 GB (64-bit)
- Graphics card: Microsoft DirectX 9 graphics device with WDDM driver