Rival Theory Inc.
Events
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Vaidas
31 min ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

by Amy
4 hours ago

You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).

by Amy
4 hours ago

As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.

Rival Theory Inc.
Tools
0 followers
4 posts
0 questions answered
Rival Theory Inc, is an artificial intelligence (AI) company founded by William Klein and Amanda Solosky. Rival Theory focuses on the use of advanced AI technology to create smart, realistic characters for the entertainment industry.

RAIN

Used Worldwide

Whether it’s monsters, heroes, or companions, RAIN is a complete AI engine used by top studios to create any character, in any game, on any platform. Today, RAIN has become the gold standard for AI inside the Unity game engine. It’s used everywhere by studios large and small to create outstanding behavior and engaging gameplay. Here’s a video showcasing some of the great games using RAIN.

Proven Performance

RAIN has been specifically engineered to meet the demanding challenges of creating interactive characters. This means RAIN is intuitive, flexible, and powerful enough to handle an astonishing amount of complexity while offering cutting-edge behavior control.

Rival Theory’s RAIN has been developed to deliver outstanding performance whether you are working with next-gen consoles, PCs, or mobile devices. This means that in your own project, you can trust that RAIN is ready to help you unleash your creativity.

Some benefits of RAIN include:

  • No license fees or other costs
  • Increased development speed
  • Limitless title and platform publishing
  • All technology upgrades and updates included
  • Cross-platform compatability
  • Full access to a moderated support forum
  • Code samples and API documentation
  • Access to full Wiki documentation
  • Supports both Unity Free and Unity Pro

Sentio

SentioMain

Sentio is a platform for creating realistic characters that persist over time and move seamlessly in and out of games and across devices. Sentio characters are hosted in the cloud and can jump into apps and games on demand, changing and adapting to individual players over time.

The technology in in development. Sign up for updates here.

Videos
Questions
Still have questions?

31 August, 2015

814 views

31 August, 2015

754 views

31 August, 2015

757 views

8 December, 2014

698 views