RPG In A Box
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NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Admin
1 hours ago

Sorry guys, missed this. We'll credit the artist, sorry!

by Nadav Hekselman
3 hours ago

Looks beautiful. Thank you for the information.

by Vaidas
7 hours ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

RPG In A Box
Content
Tools
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CURRENT FEATURES AS OF THE LATEST RELEASE

Check back here often! This page will be updated as new features are added.

voxeleditor_001_01

Map Editor

  • “Edit mode” with the ability to place, rotate, or delete tiles and objects
  • Tile/object selection panel with a filter to narrow resources down by user-defined tags
  • Camera view controls for moving, rotating, and zooming the 3D view
  • “Play mode” for exploring and testing out your map
  • Minimap containing a top-down/overhead view

voxeleditor_001_02

Voxel Editor

  • 16x16x16 grid (potentially larger in future versions) for building voxel-based “3D sprites”
  • Color palette for easy voxel color selection
  • Camera controls for viewing and editing your model from multiple angles

 

Questions
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