Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.
The new S2 ENGINE HD offers dizzying performances including all the most advanced techniques in 3d real-time and videogames. As for Physics, Audio, AI, Assets Importing, the graphics system is implemented in a separated module (DLL). Virtually you can implement your own rendering engine in order to have more than one graphics subsystem and choose which to use in the startup configuration
Flexible animation system
The Animation Blending system has been completely changed from the previous. In S2 ENGINE HD animations are organized into channels, in each channel an entity can simultaneously run multiple animations, each with a different percentage. For example, 20% walking and 80% running, or, can have a percentage of strafing in relation of the “aiming” direction.
Compared to its predecessor S2 ENGINE HD has a specific module for the Artificial Intelligence management. It is mainly engaged in the management of steering behaviors, pathfinding and combat tactics just like cover points. In this new version AI entities (agents) are able to see and hear everything is happening around them. They can be programmed, using the scripting language, to respond to stimuli from the outside through their senses.
3D Audio System
The audio engine also has been enhanced from previous versions. Now you can have the ability to manage the blending (i.e. mixing) between more music tracks. You can also manage the Pitch of sound sources.
All-In-One Dev Tool
S2 ENGINE HD comes with a brand new development tool that allows you to quickly and easily create game prototypes. The user interface of the S2 ENGINE HD development tool has been fully programmed using the interface system of Engine itself that, in turn, is built on the rendering device.
With this system it will be easier for us, in the next future, porting the engine to other systems such as MAC-OS or LINUX. It has also enabled us to achieve a more professional interface design and introduce new mechanisms that make the editor more usable and comfortable than the previous version.