Scrolling Game Development Kit
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Latest comments
by kalisz.michal@gmail.com
4 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Scrolling Game Development Kit
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The Scrolling Game Development Kit ("GameDev") is a free open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels. It can be used by the beginner to become familiar with the structure of computer games and to create complete games that don't require any coding. It also has applications for the experienced developer who perhaps simply wants to use the program to draw the graphics or define maps. And in the middle there's applications for creating a game and controlling it through scripting.

Front

GameDev features a graphics editor with smoothing and anti-aliased rotation abilities. The graphics editor is used to edit graphics for tiles and sprites. GameDev has a tile matching editor which allows you to define how tiles fit together, which makes drawing coherent maps much easier. The map editor has a built in maze generator which can create mazes based on tile matching definitions or on a single tile against the background.

It supports scripting which allows you to customize how the map and graphics editors work, even without recompiling the program. Scripting can also be used at game runtime to control details of the gameplay. Paths can be defined in the map editor, and various types of sprites can be defined based on the graphics and the paths contained in the project. Animated tiles are also supported. There’s much more than this to GameDev; for detailed information, see the documentation.

Requirements: DirectX 5.0 or later. Video card supporting mode 640×480 in 16-bit, 24-bit or 32-bit color. Sound card supported by Windows Media Player (GameDev uses DirectShow/ActiveMovie). The Scrolling Game Development Kit has been verified to function under Windows 95, Windows 98, Windows 2000, Windows ME, Windows XP, and to some extent, Windows XP 64-bit.
Note: The Scrolling Game development Kit Tileset Editor appears not to work on some ATI Video cards. If you can confirm or refute this claim, or have ideas on fixing it, please let us know in the forums or via email. It seems to be related to capturing and outputing bits to a bitmap.

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