Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.
The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.
Are you looking for Step Down Transformer? your search is India. we are leading step down transformer manufecturer in Delhi, India A step down transformer is meant to reduce the output voltage, which means it functions to convert high voltage with low current power into a low voltage with high current power For More Information Visit Us: https://www.servostabilizer.org.in/what-is-step-down-transformer
GameDev features a graphics editor with smoothing and anti-aliased rotation abilities. The graphics editor is used to edit graphics for tiles and sprites. GameDev has a tile matching editor which allows you to define how tiles fit together, which makes drawing coherent maps much easier. The map editor has a built in maze generator which can create mazes based on tile matching definitions or on a single tile against the background.
It supports scripting which allows you to customize how the map and graphics editors work, even without recompiling the program. Scripting can also be used at game runtime to control details of the gameplay. Paths can be defined in the map editor, and various types of sprites can be defined based on the graphics and the paths contained in the project. Animated tiles are also supported. There’s much more than this to GameDev; for detailed information, see the documentation.
Requirements: DirectX 5.0 or later. Video card supporting mode 640×480 in 16-bit, 24-bit or 32-bit color. Sound card supported by Windows Media Player (GameDev uses DirectShow/ActiveMovie). The Scrolling Game Development Kit has been verified to function under Windows 95, Windows 98, Windows 2000, Windows ME, Windows XP, and to some extent, Windows XP 64-bit.
Note: The Scrolling Game development Kit Tileset Editor appears not to work on some ATI Video cards. If you can confirm or refute this claim, or have ideas on fixing it, please let us know in the forums or via email. It seems to be related to capturing and outputing bits to a bitmap.