Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
Sculptris has been designed to be as accessible as possible to every type of artist. The interface is effortless to navigate and each feature is easy to locate. Even the most novice user is able to start creating within moments. As you become more skilled, you will begin to discover new depths within the application. Your sculpts will be taken to new levels of creativity and detail the more experienced you become. Sculptris offers two navigation methods to accommodate your preferences and what you’re already used to. By default, Sculptris lauches with ZBrush navigation controls known as Right-Click Navigation and Free Moving Navigation. Alternatively, Sculptris’s Original Navigation and hotkeys can be toggled on or off.
Sculptris frees you from the need to worry about your model’s geometry. As you model, Sculptris is constantly analyzing the surface to ensure that there are enough triangles to display the details that you’re creating. If there aren’t, Sculptris automatically divides the area under the brush while leaving the rest of the model unchanged. This also allows Sculptris to make better use of your computer’s resources, since polygons are only added where they are needed.
This dynamic dividing of the model doesn’t only come into play when sculpting details. It’s also used when you add volume to the surface, such as when pulling part of a character’s forehead out to create horns. Where other programs stretch existing polygons to accomplish this, Sculptris adds new polygons and maintains an even polygon distribution to make future sculpting in that area easier.
Sculptris has been designed to work effortlessly with ZBrush, which in turn will enable you to import your mesh to other sculpting applications. When selecting the “GoZ™” button in Sculptris, your entire mesh will be transferred to ZBrush. Because GoZ™ is a ZBrush feature, the files necessary for GoZ™ to operate are included with the current GoZ™ update for ZBrush which may be downloaded from the plugins page.