Sculptris
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
6 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
17 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

Sculptris
Tools
1 followers
6 posts
0 questions answered
Enter Sculptris, a fun and engaging way to start off your digital sculpting journey! If you're new to the world of digital sculpting, Sculptris is the ideal ground on which to get started. If on the other hand you're experienced in CG, we offer you ZBrush. With our award-winning software, ZBrush, released more than a decade ago, Pixologic, makers of ZBrush and Sculptris, has become recognized for bringing ground-breaking innovations into the world of digital art.
  • Sculptris-80.lv
  • Sculptris-80.lv
  • Sculptris-80.lv
  • Sculptris-80.lv

Sculptris Features

Sculptris has been designed to be as accessible as possible to every type of artist. The interface is effortless to navigate and each feature is easy to locate. Even the most novice user is able to start creating within moments. As you become more skilled, you will begin to discover new depths within the application. Your sculpts will be taken to new levels of creativity and detail the more experienced you become. Sculptris offers two navigation methods to accommodate your preferences and what you’re already used to. By default, Sculptris lauches with ZBrush navigation controls known as Right-Click Navigation and Free Moving Navigation. Alternatively, Sculptris’s Original Navigation and hotkeys can be toggled on or off.

Dynamic Tessellation

Sculptris-80.lv

© Sculptris, 2015

Sculptris frees you from the need to worry about your model’s geometry. As you model, Sculptris is constantly analyzing the surface to ensure that there are enough triangles to display the details that you’re creating. If there aren’t, Sculptris automatically divides the area under the brush while leaving the rest of the model unchanged. This also allows Sculptris to make better use of your computer’s resources, since polygons are only added where they are needed.

This dynamic dividing of the model doesn’t only come into play when sculpting details. It’s also used when you add volume to the surface, such as when pulling part of a character’s forehead out to create horns. Where other programs stretch existing polygons to accomplish this, Sculptris adds new polygons and maintains an even polygon distribution to make future sculpting in that area easier.

GoZ™

Sculptris-80.lv

© Sculptris, 2015

Sculptris has been designed to work effortlessly with ZBrush, which in turn will enable you to import your mesh to other sculpting applications. When selecting the “GoZ™” button in Sculptris, your entire mesh will be transferred to ZBrush. Because GoZ™ is a ZBrush feature, the files necessary for GoZ™ to operate are included with the current GoZ™ update for ZBrush which may be downloaded from the plugins page.

Articles
Videos
Questions
Still have questions?
A pack of 20 MatCaps for your sculpts by Anthony Guiziou.

21 June, 2017

3364 views

3 December, 2015

1417 views

1 April, 2015

1157 views

1 April, 2015

964 views

1 April, 2015

1495 views

28 March, 2015

1003 views