Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Pack Sprites Help
Packs multiple images, animated SWF (AS1, AS2, AS3) or animated GIF’s into one texture Atlas.
Read Sprites Help
Reads a sprite sheet or bitmap font set and exports each individual sprite. Requires booth a image file and lookup text file.
Bitmap Font Help
Generates a Bitmap-Font set that can be designed with Photoshop and is compatible with the angelcode *.fnt format.
Extract Sprites Help
Detects sprites in a transparent image and cuts them out.
Split PSD Help
Splits Photoshop layers into PNG files. Doesn’t support vector shapes or masks and advanced nesting commands.
Extract Tiles Help
Extracts a tile map and tile bank out of a screenshot of a game.
Flickr Upload Help
Upload a dropped image or clipboard bitmap straight to Flickr.
Extracts rectangular textures from photographs or screenshots.
Converts a GIF, SWF (AS1, AS2 or AS3) or PNG sequence into a animation sequence on a frame by frame basis.
Converts a GIF, SWF (AS1, AS2 or AS3) or PNG sequence into a animation sheet.
Sprite Pivots Help
Edit registration points (pivots) of multiple sprites at once. This pivot point is represented by the center of each sprite’s canvas area.
Creates and reads slice 9 sets (aka 9 patch) from design files or existing slice 9 images.
Mask Image Help
Masks and feathers a non transparent image from your clipboard into a complex masked composition.