Shoot ‘Em Up Kit
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Latest comments
6 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Shoot 'Em Up Kit
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The shoot 'em up kit allows you to create your own professional quality 2D or 3D shoot ‘em up using a powerful graphics and audio engine with just a few clicks of a mouse.

Create your own videogame without programming

2D sci-fi game © Tall Studios, 2015

  • Create your own 2D or 3D shoot ‘em up using a powerful graphics and audio engine.
  • A few seconds and you have a game – creating a game can be as simple as choosing and placing a player model, choosing and placing an enemy model and clicking ‘Play’.
  • Designed and created by games industry professionals who have worked on titles such as Rainbow Six Vegas, Assassins Creed and Far Cry 2.

 Use professional graphics tools … or a pen and paper

Editing a spaceship model © Tall Studios, 2015

Create graphics and sound any way you want, including:

  • 3D Modelling tools such as XSI or Milkshape
  • Shader Editors to create in-place or post-processing shaders
  • Pen, paper and a scanner
  • Modelling clay and a camera
  • Your favourite painting software

 Design your own levels

Working on unit formation © Tall Studios, 2015

  • Build levels using your own models or drawings, or use the ones provided.
  • Set up lighting and camera views and behaviours.
  • Control the Physics settings and watch nVidia’s PhysX simulate your world.
  • Use shaders to create powerful visual effects.
  • Use default settings to create a game quickly or tweak hundreds of settings to make the game exactly as you want it.
  • Choose from many different types of AI, or blend several types together, to bring characters to life.


Editing a level © Tall Studios, 2015

  • Create eye-catching particle effects.
  • Add music to your games and create sound effects.
  • Customise behaviours using an easy-to-use tool which allows you to control events.
  • Build your own Front-End (Menu) screens or HUD (Head’s-up –Display) to display the score, etc.

Play and share your own creations

A battle near a spaceship © Tall Studios, 2015

  • Save games as EXE files and distribute them royalty-free.


Still have questions?