SpriteIlluminator
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Vancouver CA   12, Aug — 17, Aug
London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Latest comments
by earn to die
4 hours ago

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by Clinton Crumpler
13 hours ago

very nice!

by Remingthon
16 hours ago

Very impressive work dude!

SpriteIlluminator
Content
Tools
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Normal Map Editor for dynamic lighting and special effects.

  • What is a normal map?

Rendering dynamic lighting & other effects requires information in which direction a pixel is facing. The direction information — encoded into a color value — is called a normal map.

  • Effect tools

Effect tools create stunning effects in no time.

Bevel

Clip_48

adds volume to a sprite’s shape by extruding it’s opaque parts.

Emboss

Clip_49

adds height differences based on the luminosity of the sprite’s colors.

  • Paint tools

Use the paint tools to directly draw on the normal map and fine tune the effects.

Angle BrushClip_50

adjusts angles in the normal map. The colors represent the angles you are painting.

Clip_51

Height Brush

raise or lower parts of the sprite

Clip_52

Smoothen Brush

smoothen hard edges on the surface.

Structure / Noise

Clip_53

add noise and structure on the surface

Questions
Still have questions?