Official website

www.allegorithmic.com
Incredibly powerful algorithmic generator of full, seamlessly tiling materials from any bitmap. Right into your favorite DCC tool or game engine.

  • Generate all your needed outputs from a single image.

Substance B2M allows you to generate all those PBR outputs from a single input image: base color, normal, metallic, roughness, ambient occlusion

outputs

  • Generate the metallic map

Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.

b2m_screen

  • Full control over microsurface

Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.

Seams

  • Remove seams

Substance B2M provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can choose between 2 modes of tiling: offset or splat.

feature_shape_reco

  • Shape recognition

Substance B2M is the only map extractor which can keep the original shapes of your picture among all your maps.

Substance B2MRecent articles

Abandoned Shinjuku Station: Modular Approach to Level Art

Clarence Ong did a detailed breakdown on the project that he worked during the UE4 Modular Environments at CGMA, talked about working with references, shared his texturing workflow and game some tips on creating decorative assets. 
Stylized Look in Environment Design

Stylized Look in Environment Design

Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.
Filling the Scene with Mood and Color

Filling the Scene with Mood and Color

Kyle Hall gave a detailed breakdown of his lovely environment, which features some very neat lights and beautiful colorful skyboxes.
Thesis Overview: Workflows for Creating 3D Game Characters

Thesis Overview: Workflows for Creating 3D Game Characters

Tapio Terävä did a short overview of his paper, detailing the 3d character production techniques.
Soviet Research in Jordan: UE4 Scene Breakdown

Soviet Research in Jordan: UE4 Scene Breakdown

Rahim Rahimi did a very interesting breakdown of the amazing scene, which was created for the Ubisoft Toronto’s annual NXT showcase competition.
Extraterrestrial Vegetation in 3D Scenes

Extraterrestrial Vegetation in 3D Scenes

Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.
Setting Up A Scene in UE4

Setting Up A Scene in UE4

3d artist Patrick Yeung showed the way he approached his environment project, which features some cool material and lighting work.

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