Substance B2M
Events
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
1 days ago

awesome :O

Don't work for me, loading freeze

Substance B2M
Content
Tools
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26 posts
0 questions answered
Incredibly powerful algorithmic generator of full, seamlessly tiling materials from any bitmap. Right into your favorite DCC tool or game engine.

  • Generate all your needed outputs from a single image.

Substance B2M allows you to generate all those PBR outputs from a single input image: base color, normal, metallic, roughness, ambient occlusion

outputs

  • Generate the metallic map

Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.

b2m_screen

  • Full control over microsurface

Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.

Seams

  • Remove seams

Substance B2M provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can choose between 2 modes of tiling: offset or splat.

feature_shape_reco

  • Shape recognition

Substance B2M is the only map extractor which can keep the original shapes of your picture among all your maps.

Articles
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Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

5430 views
Kyle Hall gave a detailed breakdown of his lovely environment, which features some very neat lights and beautiful colorful skyboxes.

18 September, 2017

5303 views
2 comments
Tapio Terävä did a short overview of his paper, detailing the 3d character production techniques.

4 August, 2017

7366 views
Rahim Rahimi did a very interesting breakdown of the amazing scene, which was created for the Ubisoft Toronto’s annual NXT showcase competition.

19 July, 2017

4226 views
1 comments
3d artist Karl Åbom talked about the way he produced an incredible 3d diorama with Marmoset Toolbag 3.

7 June, 2017

4061 views
Environment artist Luiza Tanaka showed how she sculpted and painted the radiation-infused plants and trees for her newest virtual space. This would make a greart VR-game.

15 May, 2017

7136 views
Level artist Alexandre Christmann showed the way he created the destroyed environment in UE4.

8 May, 2017

8922 views
2 comments
3d artist Patrick Yeung showed the way he approached his environment project, which features some cool material and lighting work.

5 May, 2017

8153 views
Swayam Shah talked about the way he experiments with Speedtree and works with modular architectural designs.

19 April, 2017

5426 views
Peter Schwaegerle from Gnomon School of Visual Effects talked about his most recent project called Well of Initiation.

9 January, 2017

3833 views
Brooke Olson talked about the modeling and texturing of her most recent navigable environment, inspired by Vikings.

2 January, 2017

6351 views
3d artist Connor Stanley talked about his recent environment, sharing his pipeline and some tips of the scene production.

23 November, 2016

3909 views
A great look at the production of complicated natural 3d environments with bright lighting.

1 November, 2016

9986 views
1 comments
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

9090 views
3 comments
Katie Nelson from Blueprint Games did a super detailed talk about the way her company produces game content for the new horror game Relapse.

5 October, 2016

15437 views
3d artist Lewis Labram shared some tips on the creation of rich 3d environments with complex materials and beautiful ligthing.

15 September, 2016

16771 views
Jack McKelvie from Pixel Perfect Polygons discusses the production of his latest scene.

9 September, 2016

7167 views
Vladyslav Silchuk shows how Witcher 3 would look like in Unreal Engine 4.

5 September, 2016

13739 views
3d artist Álvaro Carreras talked about his experience building materials with Substance Designer.

19 August, 2016

11117 views
Joel Zakrisson gives a breakdown of his Mansion Hall and various ways he creates the mood in his scenes.

10 August, 2016

27948 views
8 comments
80.lv talked with James Candy about his approach to photogrammetry and quality materials production.

14 July, 2016

8561 views
Aiko Shinohara from Japan talked about her library environment and explained the way she did the materials and that glorious lighting.

28 June, 2016

18537 views
Nicolas Pirot gave a detailed talk about his Dynamic Decay project in UE4 and explained how he built this magical changing environment.

27 June, 2016

5969 views
A look into the production of great 3d dioramas with tons of details.

17 June, 2016

9520 views
2 comments

30 May, 2016

3698 views
Jakob Bergersen talked about the production of his amazing autumn landscape in Unreal Engine 4.

20 April, 2016

10139 views