This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Cross Platform Development at Its Best
Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. As with all of our products, Torque 2D includes the complete C++ source code to the engine and many example toys. It also includes access to TorqueScript, our scripting language which allows developers to write the same gameplay logic on Windows or OS X and have it work on the other platforms!
Torque 2D’s powerful rendering is perfectly suited to achieving a great looking artistic style. Torque 2D’s graphics API includes implementations for all types of hardware and operating systems performing on more than 99% of all gamer hardware (Steam Hardware Survey).
Torque 2D allows users to share snippets of code easily using behaviors and modules. Simply create a behavior and send the behavior file to a friend. A number of basic behaviors and toys are included with the engine so that developers have a leg up in development!
Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. It supports a large complement of functions including math, object manipulation, fileIO, and more. Torquescript features:
- Object-oriented programming
- Transparent interconnection with external C++ objects
- Built-in fast 2D math (vectors, matrices, and quaternions with all corresponding functions)
- Well-documented standard library (hundreds of functions out-of-the box)
Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script.
Torque 2D uses the OpenAL sound library by default and supports a wide range of features. These include:
- Stereo, Streaming Sound
- SFX/Music driver
- 2D sound support for panning, volume, Doppler, cones
- Multi-channel prioritized manager
Are you looking to buy extra licences for older versions of Torque 2D and iTorque 2d? Although these versions will no longer be updated or supported, you can find them here: