UVLayout
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Latest comments
by Duacan
14 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

UVLayout
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UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

 

UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout’s unique approach gives texture artists the tools to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

Using UVLayout could be described as the opposite of dress making; instead of cutting out a flat pattern and sewing that up to make clothing, in UVLayout the object is cut into pieces that are then flattened out to make the pattern. These flattened UV shells are not just planar projections; a dynamics based algorithm is used to spread the UVs out, as you watch, so that there’s minimal stretching, compression or skewing of textures when they’re applied to the object.

Some major features of UVLayout are:

  • OBJ import and export
  • Edge-loop Detection for quicker UV seam selection
  • Symmetry Editing for faster flattening of symmetrical meshes
  • Color Feedback for instant evaluation of distortion errors
  • Edge Straightening on shell boundaries and interiors
  • Flattening Brushes for local tweaks of the automatically generated UVs
  • Auto Packing of UV shells to minimize wasted texture space
  • Auto Stacking of similar shells for shared texture space usage
  • Subdivision Surface calculations based on limit surface shape
  • Unlimited Undo of all editing functions
  • Plugin Interface for integration into other applications
Articles
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Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

2358 views
1 comments
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

5811 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

4958 views
4 comments
Titus has presented a bridge tool to speed up the transfer of objects between Blender and UVLayout.

11 December, 2017

2517 views
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.

27 September, 2017

6308 views
5 comments
A really nice trick from Andy Chlupka.

8 May, 2017

2082 views
Characters from Star Wars have never looked so realistic.

23 January, 2017

4039 views
We've talked with Gennaro Esposito about the way he uses MODO for his 3d work. Gennaro showed the universal nature of this tool, which can solve a lot of problems with 3d production.

9 September, 2016

6396 views
1 comments

29 July, 2016

7362 views
Raul Sanchez - freelance 3d artist and digital sculptor from Mexico -shared some tips and tricks on creating great characters, building the silhouette and organizing production process.

1 June, 2016

4803 views
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

3999 views