UVLayout
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

UVLayout
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UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

 

UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout’s unique approach gives texture artists the tools to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

Using UVLayout could be described as the opposite of dress making; instead of cutting out a flat pattern and sewing that up to make clothing, in UVLayout the object is cut into pieces that are then flattened out to make the pattern. These flattened UV shells are not just planar projections; a dynamics based algorithm is used to spread the UVs out, as you watch, so that there’s minimal stretching, compression or skewing of textures when they’re applied to the object.

Some major features of UVLayout are:

  • OBJ import and export
  • Edge-loop Detection for quicker UV seam selection
  • Symmetry Editing for faster flattening of symmetrical meshes
  • Color Feedback for instant evaluation of distortion errors
  • Edge Straightening on shell boundaries and interiors
  • Flattening Brushes for local tweaks of the automatically generated UVs
  • Auto Packing of UV shells to minimize wasted texture space
  • Auto Stacking of similar shells for shared texture space usage
  • Subdivision Surface calculations based on limit surface shape
  • Unlimited Undo of all editing functions
  • Plugin Interface for integration into other applications
Articles
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Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.

1 August, 2018

2936 views
1 comments
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

7081 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

5637 views
4 comments
Titus has presented a bridge tool to speed up the transfer of objects between Blender and UVLayout.

11 December, 2017

3122 views
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.

27 September, 2017

6996 views
5 comments
A really nice trick from Andy Chlupka.

8 May, 2017

2378 views
Characters from Star Wars have never looked so realistic.

23 January, 2017

4575 views
We've talked with Gennaro Esposito about the way he uses MODO for his 3d work. Gennaro showed the universal nature of this tool, which can solve a lot of problems with 3d production.

9 September, 2016

6899 views
1 comments

29 July, 2016

7680 views
Raul Sanchez - freelance 3d artist and digital sculptor from Mexico -shared some tips and tricks on creating great characters, building the silhouette and organizing production process.

1 June, 2016

5281 views
The Division artist David Schultz talked about his environment production process, the choice of tools and the way he builds assets from games.

25 May, 2016

4375 views