V-Ray
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

V-Ray
Content
Tools
1 followers
40 posts
0 questions answered
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process. V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

Progressive Rendering – The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

Faster Ray Tracing – V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

Quick Settings – Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

Advanced V-Ray Frame Buffer – Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.

Render Mask – Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

Faster Hair – V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.

Ray Traced SSS – Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

Max Ray Intensity – Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

VRmats – VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.

Articles
Videos
Questions
Still have questions?
Konstantin Gdalevich prepared a detailed breakdown of his character covering time-management tips, sculpting process, cloth material and more.

28 January, 2019

1788 views
1 comments
Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

2331 views
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

1840 views
1 comments
Safwen Laabidi revealed his awesome gold mirror, which is a procedural material created in Substance Designer.

25 July, 2018

1555 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

2958 views
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

3373 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

3076 views
1 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

3300 views
2 comments
Check out Richard Trouve talk about the way he creates amazing cloth for the cinematic character using Texturing.xyz and Substance tools.

14 May, 2018

4151 views
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

3023 views
Carlos Rizo did a breakdown of his amazing 3d weapon asset, textured with Substance Designer. This project was created during the Gnomon course.

4 May, 2018

5828 views
2 comments
Chaos Group has recently revealed V-Ray 3.7.01 for Nuke which brings progressive rendering and other cool features.

25 April, 2018

1954 views
Chaos Group has recently shared a written tutorial by Ramy Hanna that shows the way you can use V-Ray’s Displacement modifier and VRayFur to generate different rugs.

19 April, 2018

1509 views
Is the end of social media near? Probably not.

4 March, 2018

1884 views
Marianna Yakimova from an art studio "Pompidou" has recently presented a stunning work with a girl in a pink dress.

1 March, 2018

3491 views
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

7886 views
1 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

2652 views
Chaos Group released a new preview of its popular render and announced a new beta.

14 December, 2017

2275 views
Summer is here again with two simple V-Ray lights.

6 October, 2017

1882 views
Farid Ghanbari shared a simple trick that will make your refraction eye catching.

19 September, 2017

3811 views
Amazing 3d artist Ian Spriggs shared some advice and showed how he builds the amazing 3d humans with modern modeling and rendering tools.

6 September, 2017

5976 views
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.

1 September, 2017

6756 views
A steampunk piece created with 3ds Max and V-Ray.

24 July, 2017

2207 views
3d artist Santhosh Koneru talked about the way he works with complex character development.

13 July, 2017

3183 views
3d artist Antonio Figueiredo shared some of his production tips, which he uses during the production of high quality urban game environments.

29 May, 2017

5756 views
A pack of realistic & accurate shaders by NoBrandStudio.

12 May, 2017

3145 views
A detailed breakdown by Vinicius Paciello about the challenges of rendering highly detailed scenes.

28 April, 2017

2709 views
Itoo Software shares a tutorial by Mickael Riciotti dedicated to creating detailed sand with 3ds Max, V-Ray and Forest Pack Pro.

30 March, 2017

4049 views
Does it bring a full-blown production rendering engine with faster rendering or just a small list of improvements?

17 January, 2017

2401 views
3d artist Deepak VN talked about the way he creates beautiful procedural effects in 3DS Max.

16 January, 2017

4081 views
1 comments
3D artist Andrei Mikhalenko talks about his project called Winterhill.

10 January, 2017

2642 views
3d artist Marlon R. Nunez talked about the production of his 3d character Scarlet. He described the way he models the body, sculpts the face and clothes.

5 October, 2016

3748 views
3 comments
3d artist Marek Denko shared some of his thoughts on the production of perfect 3d environments.

19 September, 2016

5104 views
1 comments
Patrice Louise talked about the production of a very detailed model of the motorcycle, with awesome materials and great modeling.

12 August, 2016

5499 views
1 comments
Paul H. Paulino talked about the way he's creating his unique 3d projects and paints great textures.

3 May, 2016

2835 views
A small indie company PlaySys from Milan talked about the production of their new game "QB" for Samsung Gear VR.

6 April, 2016

1647 views
Alexander Lang talks about complex architecture creation with 3ds Max, Vray and Substance designer.

23 March, 2016

7329 views
2 comments

3 March, 2016

1671 views
Witness the power of V-Ray rendering in movies, series and video game trailers.

9 August, 2016

1143 views

8 June, 2016

2042 views