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If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
6 hours ago

this will be just perfect for my scene

awesome

V-Ray
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V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process. V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

Progressive Rendering – The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

Faster Ray Tracing – V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

Quick Settings – Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

Advanced V-Ray Frame Buffer – Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.

Render Mask – Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

Faster Hair – V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.

Ray Traced SSS – Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

Max Ray Intensity – Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

VRmats – VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.

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Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

1846 views
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

1430 views
1 comments
Safwen Laabidi revealed his awesome gold mirror, which is a procedural material created in Substance Designer.

25 July, 2018

1308 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

2543 views
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

2997 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

2722 views
1 comments
Manan Bachkaniwala from Gnomon showed a little bit of how you can create awesome lighting with Vray.

15 May, 2018

2923 views
2 comments
Check out Richard Trouve talk about the way he creates amazing cloth for the cinematic character using Texturing.xyz and Substance tools.

14 May, 2018

3679 views
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

2537 views
Carlos Rizo did a breakdown of his amazing 3d weapon asset, textured with Substance Designer. This project was created during the Gnomon course.

4 May, 2018

4836 views
2 comments
Chaos Group has recently revealed V-Ray 3.7.01 for Nuke which brings progressive rendering and other cool features.

25 April, 2018

1602 views
Chaos Group has recently shared a written tutorial by Ramy Hanna that shows the way you can use V-Ray’s Displacement modifier and VRayFur to generate different rugs.

19 April, 2018

1271 views
Is the end of social media near? Probably not.

4 March, 2018

1654 views
Marianna Yakimova from an art studio "Pompidou" has recently presented a stunning work with a girl in a pink dress.

1 March, 2018

2969 views
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

6368 views
1 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

2399 views
Chaos Group released a new preview of its popular render and announced a new beta.

14 December, 2017

1956 views
Summer is here again with two simple V-Ray lights.

6 October, 2017

1705 views
Farid Ghanbari shared a simple trick that will make your refraction eye catching.

19 September, 2017

3396 views
Amazing 3d artist Ian Spriggs shared some advice and showed how he builds the amazing 3d humans with modern modeling and rendering tools.

6 September, 2017

5152 views
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.

1 September, 2017

5927 views
A steampunk piece created with 3ds Max and V-Ray.

24 July, 2017

1980 views
3d artist Santhosh Koneru talked about the way he works with complex character development.

13 July, 2017

2937 views
3d artist Antonio Figueiredo shared some of his production tips, which he uses during the production of high quality urban game environments.

29 May, 2017

5386 views
A pack of realistic & accurate shaders by NoBrandStudio.

12 May, 2017

2678 views
A detailed breakdown by Vinicius Paciello about the challenges of rendering highly detailed scenes.

28 April, 2017

2487 views
Itoo Software shares a tutorial by Mickael Riciotti dedicated to creating detailed sand with 3ds Max, V-Ray and Forest Pack Pro.

30 March, 2017

3607 views
Does it bring a full-blown production rendering engine with faster rendering or just a small list of improvements?

17 January, 2017

2059 views
3d artist Deepak VN talked about the way he creates beautiful procedural effects in 3DS Max.

16 January, 2017

3460 views
1 comments
3D artist Andrei Mikhalenko talks about his project called Winterhill.

10 January, 2017

2388 views
3d artist Marlon R. Nunez talked about the production of his 3d character Scarlet. He described the way he models the body, sculpts the face and clothes.

5 October, 2016

3444 views
3 comments
3d artist Marek Denko shared some of his thoughts on the production of perfect 3d environments.

19 September, 2016

4701 views
1 comments
Patrice Louise talked about the production of a very detailed model of the motorcycle, with awesome materials and great modeling.

12 August, 2016

5209 views
1 comments
Paul H. Paulino talked about the way he's creating his unique 3d projects and paints great textures.

3 May, 2016

2557 views
A small indie company PlaySys from Milan talked about the production of their new game "QB" for Samsung Gear VR.

6 April, 2016

1467 views
Alexander Lang talks about complex architecture creation with 3ds Max, Vray and Substance designer.

23 March, 2016

6751 views
2 comments

3 March, 2016

1485 views
Witness the power of V-Ray rendering in movies, series and video game trailers.

9 August, 2016

1044 views

8 June, 2016

1833 views