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Wave Engine was born in 2011 with the exciting mission of developing an engine to help the mobile game developers’ community. Today, we are proud to launch WAVE ENGINE, the ultimate solution that enables you, game developer, to focus in creating mobile games using one of the leading programming language C#. WAVE ENGINE handles the automated and transparent re-codification of your games in all mobile platforms. Independently of the games physics of your choice –2D or 3D–, WAVE ENGINE helps you managing your games assets using our integrated game editor with additional services.

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  • Component Based Game Engine
  • Write code using the .NET Platform languages (C#, VB, F#)
  • Lightweight and flexible
  • QuickStarters, Online Doc, Tutorial, samples
  • Open source components at github


  • Render manager based on 2D/3D layers
  • Geometry batching (2D / 3D)
  • Custom layers allowed
  • Custom Materials allowed
  • Render to texture
  • Frustum culling
  • Particle System
  • PostProcessing System


  • Animation Events
  • LOD animation system
  • Skinning up two weights per bone
  • X, Obj, FBX format


© Wave Engine, 2015
  • 2D & 3D physics engine
  • 2D/3D Rigidbody
  • Collision events
  • Friction, damping and restitution
  • Gravity and forces
  • Joints and Contraints
  • Multithreading
  • 2D/3D colliders
  • Motor

User Interface

  • Advanced layout system
  • 2D animation based on easing functions
  • Control Library inspired on WPF technology
  • Advanced UI hardware accelerated vector graphics (coming soon)


© Wave Engine, 2015
  • Visual Studio Integration (2012, 2013)
  • Xamarin integration
  • MonoDevelop integration
  • Wave Editor (assets compilation)
  • Project Converter
  • Visual Scene Editor (Coming soon)


  • Android Mobile & Tablet
  • OUYA
  • KindleFire (Amazon)
  • iOS iPad & iPhone
  • Windows Phone, Windows Store
  • Windows Desktop
  • MacOS
  • Linux

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