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The plugin is called Hair Grabber and you can find it here:https://gumroad.com/l/GqVoR. It basically has parameters for manipulating cards in a spline manner

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Amazing work! What plugin for Maya are you referring to for the haircards?

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Wondertouch is an award-winning software developer specializing in particle effects for the visual effects industry. The company's flagship product particleIllusion, a sprite-based particle effects application, is designed to provide the most comprehensive effects creation tool and efficient workflow. Considered one of the most popular solutions for effects creation, particleIllusion is now used worldwide by creative professionals working in film post-production and pre-visualization, standard and HD video, commercial broadcast, motion graphics and game content creation.
  • Wondertouch-80.lv
  • Wondertouch-80.lv
  • Wondertouch-80.lv
  • Wondertouch-80.lv

particleIllusion for After Effects

What does it do?

pIAE allows you to load most of the over 3000 existing particleIllusion 3.0 emitters in After Effects, including the Pro Emitters. It also includes the emitter search engine that is found in particleView. You have access to all of the “top-level” parameters: size, life, number, velocity, etc. (almost everything that shows in the particleIllusion hierarchy window), so you are able to do quite a bit of customization at both the top emitter level and the individual particle type level (and free emitter type level for super emitters).

What will it NOT do?


particleIllusion 3.0 interface © Wondertouch, 2015

Version 1.0 of pIAE doesn’t give you access to the “lower level” parameters like particle color gradients, size over life graphs, particle images, particle image reference point location, initial particle angle — the things that are in the various pages of the emitter properties dialog in pI3. Forces and deflectors are not be present in version 1.0. Also, because of the number of parameters that each emitter adds, there may be some limit to the number of emitters that you can add to a project.

What does it cost?
Regular pricing is $299.
If you own particleIllusion 3.0 already, you can take advantage of our limited-time “upgrade” offer and purchase pIAE for only $179.

particleIllusion 3.0

The Interface

particleIllusion’s interface has been highly praised as easy to learn, work with, and master. We’ve done our best to create an interface that will be easy for an artist to use, yet not be so “artistic” that it is completely different from anything you’ve seen before. Our customers seem to feel that we’ve gotten it right.


Working with particleIllusion 3.0 © Wondertouch, 2015

Fast, Easy, and Powerful

  • Fast: particleIllusion uses OpenGL for real-time (or near real-time) previews of all effects, and ultra-fast rendering. Render times are always in Frames per second, not seconds (or minutes, or hours) per frame.
  • Easy: You can add an effect to your project with a single click of the mouse, or you can customize the effect by changing some of the easy-to-understand parameters (such as “size”).
  • Powerful: The number of parameters that you can change, coupled with some of the advanced features such as “Super Emitters” (particle emitters that create other particle emitters automatically), allow some of the most complex and realistic effects available anywhere.

Out-of-the-Box Effects


Working with effects in particleIllusion 3.0 © Wondertouch, 2015

One of the great strengths of particleIllusion is the huge library of effects that is included. Over 3000 particle emitters (“effects”) are currently available, with a new free library released several times a year. What types of effects are included? Too many to list, and many that would be nearly impossible to describe with words, but a few include: explosions, fire, smoke, fog, waterfalls, sparks, sparkles, fireworks, rain, snow, puddle splashes, motion graphics backgrounds, magic effects, space warps, abstract lights, lava, flocks of birds, geometric shapes, aurora, bubbles, waves, rainbows, light beams — dozens of different types, and hundreds of variations.

Still have questions?

30 March, 2015